OBJDIR = ../obj
_OBJ = dff.o dffwrite.o ps2native.o xboxnative.o renderware.o dffconv.o
OBJ = $(patsubst %,$(OBJDIR)/%,$(_OBJ))
HEADER = renderware.h
CC = g++
CFLAGS = -Wall -g -DDEBUG

dfftools: $(OBJ)

$(OBJDIR)/%.o : %.cpp $(HEADER)
	$(CC) $(CFLAGS) -c -o $@ $<


#SRC=dff.cpp native.cpp renderware.cpp main.cpp
#HEADER=renderware.h
#BIN=dffread
#CFLAGS=-g -Wall -DDEBUG
#bin: $(SRC) $(HEADER)
#	c++ $(CFLAGS) $(SRC) -o ../$(BIN)
