vucode_1 4 dir lights, frustum cull. two paths: raw st, some kind of env map effect (overlap with lights) vucode_2 3 dir lights, 1 ambient. no culling vucode_3 4 dir lights, backface culling vucode_4 4 dir lights, 2 vertex morph, backface culling vucode_5 4 dir lights, 4 vertex morph, backface culling vucode_6 4 dir lights, 6 vertex morph, backface culling vucode_7 4 dir lights, 8 vertex morph, backface culling