RtWorldImport's default world building scheme (that the RenderWare Graphics exporters use) has been improved with better space culling and more 'logical' world subdivisions. We have also provided a number of alternative approaches, accessible through the API, that have been designed to work with certain types of world. This includes a number of 'occluder schemes' including:
There is another scheme - your own: RtWorldImport is now fully customizable. The API also includes mechanisms to manually build a tree, or to give the automated process 'hints' as to how to subdivide the world effectively. Along with provisions for your own schemes to be incorporated, RtWorldImport offers a highly controllable environment for you to build an optimal sectorization scheme for your game.
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