Main Page
Modules
Alphabetical List
Data Structures
Data Fields
RenderWare Graphics Release 3.5 - PlayStation 2 Modules
Here is a list of all modules:
Introduction
Introduction
Getting Started
What is RenderWare Graphics?
RenderWare Graphics Components
The Core Library
The World Library
Structure
API Reference Contents
Using the API Reference
Naming Conventions
Typographic Conventions
Finding Information
Text too big or too small?
Documentation and Examples
Examples Documentation
Documentation
Documentation Available
Exporter Documentation
Artists Documentation
Technical Documentation
White Papers
FX Pack
CrowdFX
ParticlesFX
TeamFX
ToonFX
Tools and Viewers
Tools Documentation
Viewer Documentation
User Guide
User Guide Volume I
User Guide Volume II
User Guide Volume III
PlayStation 2 User Guide
White Papers
Integrating CHI with MSDN Collection
Introduction
Step 1 - Locate msdnxxx.col
Step 2 - Edit msdnxxx.col
Step 3 - Locate hhcolreg.dat
Step 4 - Edit hhcolreg.dat
Additional Information
Release Notes
Release Notes Overview
3.5
What's New in 3.5?
Other Art Path Improvements
Documentation
Examples - OpenExport
Examples - SDK
Functionality Added
Functionality Renamed
Functionality Removed
PlayStation 2 Enhancements
PlayStation 2 Functionality Added
PlayStation 2 Functionality Renamed
PlayStation 2 Functionality Removed
3.4
What's New
Enhancements - Features
Documentation
Examples
Features Removed
New Features for PlayStation 2
3.3
What's New
New Plugins
Enhanced Plugins
New API Functions
Documentation
Examples
Features Removed
Enhancements - PlayStation 2
3.2
What's New
RwPlCore implementation
Exporter implementation
Documentation
Examples
Features Removed
Enhancements - PlayStation 2
3.10
What's New - PlayStation 2
Contact Us
Copyright and Trademarks
Copyright
Trademarks
Plugins & Toolkits List
Fundamental Types
Misc Data Types
Integer Types
Real Types
Geometrical Types
RwBBox
Vector Types
RwV2d
RwV3d
RwV4d
Matrix Types
RwMatrix
RwRGBA
Math Tools
RpRandom
RpSpline
RtBezPat
RtBary
RtIntersection
RtQuat
RtRay
RtSlerp
Initialization & Resource Management
RwEngine
PlayStation 2
Anti-aliased video modes for PlayStation 2
RwFreeList
Memory & File Interfaces
RwPlugin
RwResources
Error & Debug Handling
RwDebug
RwError
Streaming
RwMem
RwStream
RtTOC
Rasters, Textures & Images
RwImage
RwRaster
RwTexture
Mipmapping
RpAnisot
RpMipmapKL
PlayStation 2
RtMipmapK
Texture Dictionaries
RwTexDictionary
RtPITexD
Image Conversion Tools
RtBMP
RtPNG
RtRAS
RtTIFF
Render States
RwRenderState
PlayStation 2
PlayStation 2 alpha-blending modes
Alpha blending with 16-bit frame buffers
Immediate Mode
Data Types
RwCameraVertex
RwIm2D
RwIm2DCameraVertex
RwIm2DVertex
PlayStation 2
RwIm3D
PlayStation 2
RwIm3DVertex
Objects, Frames & Hierarchies
RwFrame
RwObject
RpHAnim
RpHAnim Changes
Cameras
RwCamera
RtTileRender
Lighting
RpLight
RpLtMap
PlayStation 2
RtLtMap
PlayStation 2
Geometry
Basic Geometry
Materials
RpMaterial
PlayStation 2
RpMatFX
PlayStation2
RpAtomic
PlayStation 2
RpGeometry
RpMorphTarget
Meshes
RpMesh
RtVCAT
RpADC
RtGCond
RtWorldImport
RtWorldImportPartitionSelectors
RtWorldImportPartitionIterators
RtWorldImportPartitionEvaluators
RtWorldImportPartitionTerminators
RtWorldImportGuideKD
RtWorldImportHints
RtWing
RtWorld
Skinning
RpSkin
PlayStation 2
Restrictions
Bone limit
RtSkinSplit
Morphing
RpInterpolator
RpMorph
Delta Morphing
RpDMorph
Particles
RpPrtStd
PlayStation 2
PlayStation 2 Hardware Usage
RpPTank
PlayStation 2
Bézier Patches
RpPatch
PlayStation 2
Collision Detection
RpCollision
RtPick
Animation Tools
RtAnim
RtCmpKey
Scene Management
RpClump
RpWorld
PlayStation 2
RpWorldSector
RwCamera
PVS
RpPVS
RtSplinePVS
RpLODAtomic
RpUserData
2d Tools
RpLogo
Rt2d
Data Types
Rt2d
Rt2dBrush
Rt2dCTM
Rt2dDevice
Rt2dFont
Rt2dObject
Rt2dObjectString
Rt2dPath
Rt2dPickRegion
Rt2dScene
Rt2dShape
RwV2d
Rt2d Object IDs
Rt2dAnim (inc. Maestro)
Rt2dAnim
Rt2dMaestro
Rt2dStringLabel
Rt2dMessage
Rt2dButton
Rt2dCel
Rt2dAnim Object IDs
RtCharset
PowerPipe
Core PowerPipe
Generic
World Extensions
PS2All
RwIm3d
RpAtomic
RpMesh
RpMaterial
RpWorldSector
Alternative Pipelines (deprecated)
RtAltPipe
RwIm3d
RpAtomic
RpWorldSector
RtGenCPipe
RwIm3d
RpAtomic
RpMaterial
RpWorld
RpPDS
PlayStation 2
Example Pipeline Definition
Pipelines
Generic Rendering Pipelines
VCL_Generic
Custom Lighting Pipelines
G3x_Generic
G3x_APL
G3x_ADL
G3x_A4D
Custom Lighting ADC Pipelines
G3xd_APL
G3xd_ADL
G3xd_A4D
G3_Generic
G3_Im3D
Skinning Rendering Pipelines
VCL_Skin
Custom Lighting Pipelines
G3x_Skin
G3x_APLSkin
G3x_ADLSkin
G3x_A4DSkin
Custom Lighting ADC Pipelines
G3xd_APLSkin
G3xd_ADLSkin
G3xd_A4DSkin
G3_Skin
G3_SkSpt
Material Effects Rendering Pipelines
Custom Lighting Pipelines
G3x_APLDup
G3x_ADLDup
G3x_A4DDup
G3x_APLGem
G3x_ADLGem
G3x_A4DGem
G3x_APLUva
G3x_ADLUva
G3x_A4DUva
G3x_APLDupUva
G3x_ADLDupUva
G3x_A4DDupUva
Custom Lighting ADC Pipelines
G3xd_APLDup
G3xd_ADLDup
G3xd_A4DDup
G3xd_APLGem
G3xd_ADLGem
G3xd_A4DGem
G3xd_ADLUva
G3xd_A4DUva
G3xd_APLDupUva
G3xd_ADLDupUva
G3xd_A4DDupUva
G3_Emb
G3_Gem
G3_Bem
G3_Dup
G3_Matfx
G3_Uva
G3_DupUva
G2_DarkMaps
VCL_Uva
VCL_DupUva
VCL_ADLDot3
VCL_APLDot3
VCL_ADLSpecular
VCL_APLSpecular
G3_Toon
Skin FX Rendering Pipelines
Custom Lighting Pipelines
G3x_APLSkinDup
G3x_ADLSkinDup
G3x_A4DSkinDup
G3x_APLSkinGem
G3x_ADLSkinGem
G3x_A4DSkinGem
G3x_APLSkinUva
G3x_ADLSkinUva
G3x_A4DSkinUva
G3x_APLSkinDupUva
G3x_ADLSkinDupUva
G3x_A4DSkinDupUva
Custom Lighting ADC Pipelines
G3xd_APLUva
G3xd_APLSkinDup
G3xd_ADLSkinDup
G3xd_A4DSkinDup
G3xd_APLSkinGem
G3xd_ADLSkinGem
G3xd_A4DSkinGem
G3xd_APLSkinUva
G3xd_ADLSkinUva
G3xd_A4DSkinUva
G3xd_APLSkinDupUva
G3xd_ADLSkinDupUva
G3xd_A4DSkinDupUva
G3_SkinEmb
G3_SkinGem
G3_SkinBem
G3_SkinDup
G3_Skinfx
G3_SkSptEmb
G3_SkSptGem
G3_SkSptBem
G3_SkSptDup
G3_SkinUva
G3_SkinDupUva
G3_SkSptUva
G3_SkSptDupUva
VCL_SkinUva
VCL_SkinDupUva
VCL_ADLSkinDot3
VCL_APLSkinDot3
VCL_ADLSkinSpecular
VCL_APLSkinSpecular
G3_SkinToon
G3_SkSptToon
Patch Rendering Pipelines
G2_BPatch
G2_EmbBPatch
G2_GemBPatch
G2_BemBPatch
G2_DupBPatch
G2_SkinBPatch
G2_SkinEmbBPatch
G2_SkinGemBPatch
G2_SkinBemBPatch
G2_SkinDupBPatch
G2_MatfxBPatch
G2_SkinfxBPatch
2D Rendering Pipelines
G3_2DStroke
G3_2DFont
G3_2DFill
Clone Rendering Pipelines
G3x_ADLClone
G3x_OPLClone
Team Rendering Pipelines
G3x_Team
G3x_DupTeam
G3x_GemTeam
G3x_SkinTeam
G3x_SkinDupTeam
G3x_SkinGemTeam
RtSlctPipe
FXPack
RpCrowd
RpTeam
PlayStation 2
RpToon
RpToonInk
RpToonInkDictionary
RpToonPaintDictionary
RpToonPaint
RpToonGeo
RpToonMaterial
PlayStation 2
Platform Specific
PlayStation 2 Features & Restrictions
Restrictions
Restrictions of PlayStation 2 RenderWare Graphics
PlayStation 2 fill-rate considerations
Potential conflicts in VU0 usage
Features
General Features of PlayStation 2 RenderWare Graphics
PlayStation 2 Functions Overview
Platform Specific
PS2All Platform Specific
PlayStation 2 DMA Support
PlayStation 2 Texture Cache
Glossary
0-9
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
Z
Appendixes
Appendix A - File Extensions
Appendix B - Other File Extensions
© 1993-2003 Criterion Software Limited. All rights reserved. Built Tue Apr 22 12:47:02 2003.
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