We've introduced a new RpADC plugin. This is an offline process
that will process your geometry and worlds to reduce degenerated
triangles. This processed geometry can then be used with a new set
of G3xd pipelines. These pipelines replicate all the functions of
the G3x pipelines but with added ADC support.
Customizable VCL pipelines for Generic, Skin, Dual-pass and UV
Animations have been added to the PDS. There are also two
development examples, demonstrating how to perform full screen
Specular and Dot3 bump mapping. We hope the new generic VCL
pipelines will be a start place for developers writing more custom
pipelines.
Art Path Improvements - PlayStation 2 Pipeline Overrides
Option template files may contain PlayStation 2 render pipeline
overrides. This allows programmers to fine tune artwork for their
games resulting in better performance at runtime.
Instance Tool
The preinstancer tool has had functionality improvements and
enhancements to the custom instancer facilities. Skin splitting is
now carried out in the custom instancer, for which source code is
provided.