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PlayStation 2 Enhancements
[3.5]

ADC Functionality

We've introduced a new RpADC plugin. This is an offline process that will process your geometry and worlds to reduce degenerated triangles. This processed geometry can then be used with a new set of G3xd pipelines. These pipelines replicate all the functions of the G3x pipelines but with added ADC support.
See also:
RpADC Plugin Overview

VCL Pipelines (Source code licensing customers only)

Customizable VCL pipelines for Generic, Skin, Dual-pass and UV Animations have been added to the PDS. There are also two development examples, demonstrating how to perform full screen Specular and Dot3 bump mapping. We hope the new generic VCL pipelines will be a start place for developers writing more custom pipelines.

Art Path Improvements - PlayStation 2 Pipeline Overrides

Option template files may contain PlayStation 2 render pipeline overrides. This allows programmers to fine tune artwork for their games resulting in better performance at runtime.

Instance Tool

The preinstancer tool has had functionality improvements and enhancements to the custom instancer facilities. Skin splitting is now carried out in the custom instancer, for which source code is provided.

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