Main Page
Modules
Alphabetical List
Data Structures
Data Fields
Functionality Added
[
3.5
]
RpHAnimHierarchyFlag
RpHAnimHierarchyGetCurrentAnim
RpLtMapGetRasterFormat
RpLtMapSetRasterFormat
RpMatFXMaterialSetUVTransformMatrices
RpMatFXMaterialGetUVTransformMatrices
RpPrtStdEmitterPrt2DRotate
RpPrtStdParticle2DRotate
RtAnimInterpolatorGetCurrentAnim
Rt2dFontCallBackRead
Rt2dFontGetReadCallBack
Rt2dFontIsUnicode
Rt2dFontSetReadCallBack
RtLtMapGetLightMapProcessCallBack
RtLtMapLightingSessionLightMapProcess
RtLtMapSetLightMapProcessCallBack
RtLtMapGetVisCallBackCollisionScalar
RtLtMapSetVisCallBackCollisionScalar
RwCorePluginID
RwPalQuantGetMaxDepth
RwPalQuantSetMaxDepth
RwTextureCallBackFind
RwTextureGetFindCallBack
RwTextureSetFindCallBack
RpPatchMeshStreamWrite
now wraps the patch mesh in a
rwID_PATCHMESH
chunk. Hence when streaming in an
RpPatchMesh
with
RpPatchMeshStreamRead
the
rwID_PATCHMESH
must be found first. If old functionality is required use the stealth function _rpPatchMeshStreamReadNoChunk.
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