Main Page
Modules
Alphabetical List
Data Structures
Data Fields
Geometry
Modules
Basic Geometry
Skinning
Morphing
Delta Morphing
Particles
Bézier Patches
Collision Detection
Detailed Description
Basic Geometry, Skinning, Morphing, Delta Morphing & Particles
Geometry Overview
Geometry contains:
Basic Geometry
Materials
RpMaterial Overview
- color, texture, specularity, ambient reflectivity and diffusion
RpMatFX Plugin Overview
- material effects including environment mapping, bump mapping, and dual pass
RpAtomic Overview
- container objects for
RpGeometry
's and
RwFrame
's
RpGeometry Overview
- container object for dynamic model data
RpMorphTarget Overview
- keyframe animation
Meshes
RpMesh Overview
- caching system designed to speed up rendering
RtVCAT Toolkit Overview
- vertex cache aware tristripper
RpADC Plugin Overview
- address control flag generation
RtGCond Toolkit Overview
- geometry conditioning
RtWorldImport Toolkit Overview
- create a static world within an
RpWorld
object
RtWing Toolkit Overview
- implement, maintain and operate on polygons using wing/half-edge data structure
RtWorld Toolkit Overview
- additional functionality for
RpWorld
Skinning
RpSkin Plugin Overview
- animate a model while reducing the 'folding' and 'creasing' of polygons as model animates
RtSkinSplit Toolkit Overview
- render more bones than supported by the platform
Morphing
RpInterpolator Overview
- instance of dynamic geometry data, interpolated from keyframes stored in Morph Targets
RpMorph Plugin Overview
- morph animation
Delta Morphing
RpDMorph Plugin Overview
- delta morph animation
Particles
RpPrtStd Plugin Overview
- basic particle animation and management system
RpPTank Plugin Overview
- driver level particle manager and particle container
Bézier Patches
RpPatch Plugin Overview
- includes support for quadrilateral and triangular bi-cubic patches
Collision Detection
RpCollision Plugin Overview
- detects collisions with atomics or the static geometry of a world
RtPick Toolkit Overview
- pick objects in a scene under a particular pixel location of a camera's image raster
See also:
Scene Management Overview
Other Documentation
Geometry is covered in the following chapters:
UserGuideVol1.pdf
:
World & Static Models (
RpMaterial
,
RtWorldImport
)
Dynamic Models (
RpAtomic
,
RpGeometry
,
RpMorphTarget
)
UserGuideVol2.pdf
:
Material Effects (
RpMatFX
)
Geometry Conditioning (
RtGCond
,
RtWing
)
Skinning (
RpSkin
)
Morphing (
RpInterpolator
,
RpMorph
)
Delta Morphing (
RpDMorph
)
PTank (
RpPTank
)
Standard Particles (
RpPrtStd
)
B-splines and Bézier Patches (
RpPatch
)
Collision Detection (
RpCollision
,
RtPick
)
© 1993-2003 Criterion Software Limited. All rights reserved. Built Tue Apr 22 12:46:17 2003.
Send Feedback
Converted from CHM to HTML with
chm2web Pro 2.85 (unicode)