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Pipelines
[PlayStation 2]


Modules

Generic Rendering Pipelines
Skinning Rendering Pipelines
Material Effects Rendering Pipelines
Skin FX Rendering Pipelines
Patch Rendering Pipelines
2D Rendering Pipelines
Clone Rendering Pipelines
Team Rendering Pipelines

Detailed Description

Platform specific documentation detailing the pipelines currently supported on the PlayStation 2.

Pipelines Overview

RenderWare Graphics for PlayStation 2 has the following pipelines:

The pipelines have been grouped into these sections to try and simplify the process of finding pipelines within the documentation. Each pipeline contains documentation detailing it's unique rendering features.

Some of the pipeline groups also contain two extra sections:

These help distinguish between the generic lighting pipelines and a set of more advanced custom lighting pipelines. The custom lighting pipelines support a reduced set of rendering features at the benefit of greatly increased performance.

All the custom lighting pipelines have an equivalent custom lighting ADC pipeline. These pipelines support instancing and rendering geometry processed with the RpADC plugin.


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