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What is RenderWare Graphics?
[Getting Started]

3D Graphics Library

RenderWare Graphics is a 2D and 3D graphics API. It is used by programmers to create real-time 3D graphics applications, such as computer games and simulations.

Multi-platform

RenderWare Graphics is multi-platform. This means that the same function calls are provided to programmers on many different computers.

RenderWare Graphics is available for: Microsoft Windows (Direct3D), Microsoft Windows (OpenGL), Apple MacOS (OpenGL), Sony PlayStation 2, Microsoft Xbox and NINTENDO GAMECUBE.

Customizable

RenderWare Graphics has a component-based approach to its architecture based around a small-footprint, thin-layer core library, supplemented by a growing number of Plugins and Toolkits.

Plugins are the key to RenderWare Graphics' power: they can extend existing objects and add new objects of their own that can also be further extended.

Even the Retained Mode API is a Plugin, which gives RenderWare Graphics the unique feature of being the only 3D graphics library that can support any number of Retained Mode APIs.

Further, this Plugin mechanism is fully exposed. You can write your own Plugins, extending and adding objects, for your own requirements; we even encourage you to do so as we do not claim to have thought of everything!

Compatible with many third-party tools and middleware

RenderWare Graphics is a module of Criterion Software's RenderWare Platform, the middleware solution offering a tightly integrated game development framework and including graphics, audio and physics, with other Components planned for availability in the future.

Further Information

For further information about RenderWare Graphics refer to:
See also:
RenderWare Graphics Components , The Core Library , The World Library , User Guide

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