Main Page
Modules Alphabetical List Data Structures Data Fields
What is RenderWare Graphics?
[Getting
Started]
3D Graphics Library
RenderWare Graphics is a 2D and 3D graphics API. It is used by
programmers to create real-time 3D graphics applications, such as
computer games and simulations.
Multi-platform
RenderWare Graphics is multi-platform. This means that the same
function calls are provided to programmers on many different
computers.
RenderWare Graphics is available for: Microsoft Windows
(Direct3D), Microsoft Windows (OpenGL), Apple MacOS (OpenGL), Sony
PlayStation 2, Microsoft Xbox and NINTENDO GAMECUBE.
Customizable
RenderWare Graphics has a component-based approach to its
architecture based around a small-footprint, thin-layer core
library, supplemented by a growing number of Plugins and Toolkits.
Plugins are the key to RenderWare Graphics' power: they can
extend existing objects and add new objects of their own that can
also be further extended.
Even the Retained Mode API is a Plugin, which gives RenderWare
Graphics the unique feature of being the only 3D graphics library
that can support any number of Retained Mode APIs.
Further, this Plugin mechanism is fully exposed. You can write
your own Plugins, extending and adding objects, for your own
requirements; we even encourage you to do so as we do not claim to
have thought of everything!
Compatible with many third-party tools and middleware
RenderWare Graphics is a module of Criterion Software's RenderWare
Platform, the middleware solution offering a tightly integrated
game development framework and including graphics, audio and
physics, with other Components planned for availability in the
future.
Further Information
For further information about RenderWare Graphics refer to:
- See also:
- RenderWare
Graphics Components , The Core Library , The World Library ,
User Guide
© 1993-2003 Criterion Software Limited. All
rights reserved. Built Tue Apr 22 12:46:21 2003. Send Feedback