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RwPlCore implementation
[3.2]
RenderWare Graphics source customers will be aware of an additional
RenderWare Graphics component called RwPlCore. This is part of a
transition to a common platform which the RenderWare Graphics,
RenderWare Audio and RenderWare Physics will use. At the moment
this is only something that has been made available to RenderWare
Graphics Audio customers as a small slimmed down version of RwCore,
but with required functionality and maintainability. This means
that RenderWare Graphics Audio has a common interface which will be
used when RenderWare Graphics Platform comes on line.
Please realize that RwPlCore and RwCore are mutually
exclusive
- and RwPlCore is not to be used in conjunction with RenderWare
Graphics.
Combination Plug-in Architecture
In this release, we have modified the structure of some of the
plugins so that plugin combinations are explicit rather than
implicit. This allows the developers to select exactly the
combinations of plugins and often rendering pipelines their
application needs.
For example:
- The RpMatFX plugin
only contains the generic material effects rendering
pipelines.
- The RpSkin plugin
only contains the generic skin rendering pipelines.
Attaching both the RpMatFX and RpSkin plugins does not enable skinned
material effects rendering. The skinned material effects rendering
pipelines are stored as an extension to the RpSkin plugin. Hence it is necessary to
attach the RpSkinMatFX plugin in place of the RpSkin plugin. Note it is still necessary
to attach the RpMatFX
plugin.
These changes only affect RpSkin and RpPatch.
Installers on weekly builds
From this version onwards, all weekly builds will be packaged as
installable versions, that will look for previous versions,
installed applications and install the code in the correct
locations. For customers who don't require this, an option will be
provided to just install the complete version to a location of
their choosing.
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