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What's New - PlayStation 2
[3.10]
A more detailed list of changes to the SDK can be found in the
changelog.txt file. This list here describes the major points
extracted from this file:
The following features have changed:
- All new set of VU code pipelines. These new pipelines support
- Skinning
- Much faster morphing
- Multipass (Bump, Env Map + Generic 2 pass)
- Fogging
- + Combinations of the above
Plus they also include support for features not previously
available. e.g. clipping of tristrips.
- Addition of new animation plugin RpHAnim. Note this replaces the previous
RpAnim plugin
- Support added for 2 full screen anti-aliasing modes
- RtMipmapK now
supports clumps in addition to worlds
- Rt2d Rt2D - now uses
a VU code pipeline on PS2 for significant performance
improvements
- PlayStation 2 Texture utilization improvements more efficient
use of VRAM
- World offset removed
- Pick functionality moved into separate toolkit
- All old demos have been retired. Replaced with a new set of
programming examples
- BMP and RAS conversion removed from the core - now available as
a separate toolkits (RtBMP and RtRAS)
- Support added for TIFF conversion (primarily for Maya users) as
a separate toolkit (RtTIFF)
- Collision removal from world plugin which started with the 3.04
release is now complete
- New API functions: RpMaterialClone
- Max exporter includes support for Character Studio 3
- RwXxxxxxGetState() functions now removed from API. These were
marked as obsolete in the 3.04 SDK.
- A number of plugins have been retired either due to replacement
by better alternatives or through obsolescence. These are: RpAnim,
RpBone, RpLabel, RpMemInfo, RpMemLeak, RpPrtcls, RpRefine, RpVRML.
These libraries and header files are still provided with this SDK
for backward compatibility but will be removed with the next major
update. For this release they are located in an /archive
subdirectory off the usual location.
- The SDK now contains 30 new examples demonstrating RenderWare
Graphics usage
- Initial Release of the RenderWare Graphics User Guide. This
version covers the basics. Future updates will build on this
foundation to further explain more complex topics.
- Plus many more general tweaks and improvements to performance
and stability.
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