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H
[Glossary]

Glossary entries beginning with H.

Hierarchical Animation

This is animation that understands about joints. Typically a character is broken up into arms, legs, head, torso, etc., and the animation moves the pieces around. If the lower arm is rotated about the elbow joint, the animation "knows" that the hand and fingers must move too. Hierarchical animation is supported in the RpHAnim plugin.

See also:
RpHAnim Plugin Overview , RtAnim Toolkit Overview

Hints

Hints are a special type of primitive that affect the sectorization of the scene on export but do not get exported as geometry in the final model.

Just a few hints placed strategically in the scene can significantly improve the sectorization, and they provide a way to affect the partitioning more controllably than before.

The hints are used in conjunction with the automatic partitioning of a scene.

Hints can be defined within 3ds max and Maya using the RenderWare Graphics extensions. Refer to the Artist Guides for more information.

See also:
Partitions

HHP Format

HTML Help Project file format. This file is used to compile .chm and .chi files.

See also:
CHI Format , CHM Format

Hardware T&L

Hardware transform and light is circuitry in modern graphics cards which perform key parts of the 3D calculations.


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