A particle tank is a container for "particles". It stores and helps controls them. Particles can include smoke, fire, sparks, snow, rain: very small objects that behave in simple ways. We can draw these types of objects most efficiently if they are similar, and we do not try to model the path that every single object takes. Instead we set up rules, so that the snowflakes drift slowly downwards, and smoke rises slowly upwards. Particles are supported in RpPTank and RpPrtStd.
Partitions are a result of exporting a world; they define the sectors in the world.
Hints can be defined within 3ds max and Maya using the RenderWare Graphics extensions. Refer to the Artist Guides for more information.
A patch object is a type of deformable object useful for creating gently curved surfaces, and provides very detailed control for manipulating complex geometry. It describes a 3D surface with four corners, bounded by four edges that are all Bézier curves. Patches are supported in RpPatch.
An RpPatchMesh is the patch equivalent of an RpGeometry.Each describes a simple curved surface, but together they describe more complicated shapes.
Portable Document Format. Most RenderWare Graphics documents (except the API References) are in PDF format. This is a self-contained document format from Adobe. You'll need to install the free Acrobat Reader to view and print PDF documents. This can be obtained from www.adobe.com.
PDS is the Pipeline Delivery System introduced to handle the number of rendering pipelines within RenderWare Graphics.
Acrobat Catalog Index. Most RenderWare Graphics documents
(except the API References) are in PDF format. In order to sort all
PDF documents at once, the file index.pdx
can be
attached to Adobe's search engine. Details are explained in the
RenderWare Graphics document SearchPDFs.pdf.
Some computer hardware contains a unit that allows very precise control over how final pixel colors are computed. This unit can be programmed by the game developer, and the special program that is written to control it is known as a pixel shader.
RenderWare Graphics supports these platforms:
An optional extension to a piece of software. RenderWare Graphics contains many plugins, and has a "plugin architecture".
Plugins are extensions to RenderWare Graphics and typically extend RenderWare Graphics objects and might overload the rendering process.
An architecture that has been designed to allow users to bolt in extra components to add new features.
Portable Network Graphics image file format is a common graphic file format used by RenderWare Graphics. PNG files can be read and written through the RtPNG toolkit.
This is a RenderWare Graphics file format for storing Toon Paint dictionaries.
rws
file format. However, it is
recommended that you export to .rws
files as this file
format may be removed in future releases.Point lights emit light from a point, like a candle, a lamp bulb and the sun.
In theory, rendering draws filled polygons, meaning flat shapes of three or more sides. In practice, and in RenderWare Graphics, these polygons are always triangles.
The name for the customizable pipeline architecture in RenderWare Graphics.
The process of preparing a platform specific representation of a renderable object so that the platform independent representation isn't required when rendering.
An object's color is affected by the level of light and shade, and the color of the light falling on it. The color of the object before all these effects is its pre-light color.
The use of vertex pre-light colors, where the color is computed by a modeling tool performing illumination calculations at vertices.
RenderWare Graphics exporters use Project Templates contain all
the export settings, specified for an entire project. These project
settings are shared between all assets belonging to that project.
All templates are stored in .rwt
files and can be
edited using the template editor or a standard text editor.
Potentially Visible Sets is the part of RenderWare Graphics that decides what sectors of a world can potentially be seen from the sector where the camera is located. RenderWare Graphics uses this information to draw only the things that can be potentially seen, which speeds up rendering. The plugin RpPVS handles potentially visible sets.
pvscnvrt
can be run as a windows application, or
from the command-line with parameters. (The windows applications
offers more control over processing operations.)
The PVS editor is a tool that allows the PVS data in a world to be edited.
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |