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P
[Glossary]

Glossary entries beginning with P.

Particle Tank

A particle tank is a container for "particles". It stores and helps controls them. Particles can include smoke, fire, sparks, snow, rain: very small objects that behave in simple ways. We can draw these types of objects most efficiently if they are similar, and we do not try to model the path that every single object takes. Instead we set up rules, so that the snowflakes drift slowly downwards, and smoke rises slowly upwards. Particles are supported in RpPTank and RpPrtStd.

See also:
RpPTank Plugin Overview , RpPrtStd Plugin Overview

Partitions

Partitions are a result of exporting a world; they define the sectors in the world.

Hints can be defined within 3ds max and Maya using the RenderWare Graphics extensions. Refer to the Artist Guides for more information.

See also:
Hints

Patch

A patch object is a type of deformable object useful for creating gently curved surfaces, and provides very detailed control for manipulating complex geometry. It describes a 3D surface with four corners, bounded by four edges that are all Bézier curves. Patches are supported in RpPatch.

See also:
Bézier , Patch Mesh , RpPatch Plugin Overview

Patch Mesh

An RpPatchMesh is the patch equivalent of an RpGeometry.Each describes a simple curved surface, but together they describe more complicated shapes.

See also:
Patch

PDF Format

Portable Document Format. Most RenderWare Graphics documents (except the API References) are in PDF format. This is a self-contained document format from Adobe. You'll need to install the free Acrobat Reader to view and print PDF documents. This can be obtained from www.adobe.com.

PDS

PDS is the Pipeline Delivery System introduced to handle the number of rendering pipelines within RenderWare Graphics.

Note:
PDS is only supported on PlayStation 2.
See also:
RpPDS (Pipeline Delivery System) Plugin Overview

PDX Format

Acrobat Catalog Index. Most RenderWare Graphics documents (except the API References) are in PDF format. In order to sort all PDF documents at once, the file index.pdx can be attached to Adobe's search engine. Details are explained in the RenderWare Graphics document SearchPDFs.pdf.

See also:
PDF Format

Pixel Shader

Some computer hardware contains a unit that allows very precise control over how final pixel colors are computed. This unit can be programmed by the game developer, and the special program that is written to control it is known as a pixel shader.

Platform

RenderWare Graphics supports these platforms:

Plugin

An optional extension to a piece of software. RenderWare Graphics contains many plugins, and has a "plugin architecture".

Plugins are extensions to RenderWare Graphics and typically extend RenderWare Graphics objects and might overload the rendering process.

Plugin architecture

An architecture that has been designed to allow users to bolt in extra components to add new features.

PNG Format

Portable Network Graphics image file format is a common graphic file format used by RenderWare Graphics. PNG files can be read and written through the RtPNG toolkit.

See also:
Alpha Channel , BMP Format , RAS Format , TIFF Format , RtPNG Toolkit Overview

PNT Format

This is a RenderWare Graphics file format for storing Toon Paint dictionaries.

Note:
This file format is now considered legacy. The binary format of this file will continue to be supported, and RenderWare Graphics 3.5 will continue to read them. There is no need to re-export existing artwork to .rws file format. However, it is recommended that you export to .rws files as this file format may be removed in future releases.
See also:
RWS Format

Point Light

Point lights emit light from a point, like a candle, a lamp bulb and the sun.

See also:
Area Light

Polygon

In theory, rendering draws filled polygons, meaning flat shapes of three or more sides. In practice, and in RenderWare Graphics, these polygons are always triangles.

PowerPipe

The name for the customizable pipeline architecture in RenderWare Graphics.

See also:
PowerPipe Overview

Pre-instancing

The process of preparing a platform specific representation of a renderable object so that the platform independent representation isn't required when rendering.

See also:
Instancing

Pre-light

An object's color is affected by the level of light and shade, and the color of the light falling on it. The color of the object before all these effects is its pre-light color.

Pre-lighting

The use of vertex pre-light colors, where the color is computed by a modeling tool performing illumination calculations at vertices.

Project Templates

RenderWare Graphics exporters use Project Templates contain all the export settings, specified for an entire project. These project settings are shared between all assets belonging to that project. All templates are stored in .rwt files and can be edited using the template editor or a standard text editor.

See also:
RWT Format , Asset Templates , 3ds max , Maya

PVS

Potentially Visible Sets is the part of RenderWare Graphics that decides what sectors of a world can potentially be seen from the sector where the camera is located. RenderWare Graphics uses this information to draw only the things that can be potentially seen, which speeds up rendering. The plugin RpPVS handles potentially visible sets.

See also:
RpPVS Plugin Overview , PVS Converter Tool , PVS Editor

PVS Converter Tool

pvscnvrt can be run as a windows application, or from the command-line with parameters. (The windows applications offers more control over processing operations.)

See also:
PVS , PVS Editor , Tools

PVS Editor

The PVS editor is a tool that allows the PVS data in a world to be edited.

See also:
PVS , PVS Converter Tool , Tools

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