This term is used in two senses in RenderWare documents. It can refer to the solid items like rocks, buildings, landscapes and monsters that constitute a game's world. It also refers to the combination of data and functions that describe and maintain a software entity in "object oriented" programming. A bounding box, camera, texture and a point are examples of software objects.
Those objects, functions and data types that are not documented are described as "opaque" and their functionality is hidden from the developer. Those that are documented are called "transparent". A lot of the functionality provided by RenderWare Graphics is hidden, even in documented objects, and developers should use the API provided only as it is documented, except where the user documentation declares otherwise.
An architecture that allows users to extend and modify the software.
OpenExport is an extendable library of C++ classes used by the RenderWare Graphics art tools to allow customers to modify and extend how the tools function.
A 3D API developed by Silicon Graphics Inc.
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