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New Plugins
[3.3]
Lightmaps Plugin (RpLtMap)
RenderWare Graphics Lightmaps is a high performance, multi-platform
lightmaps plugin enabling developers to efficiently increase the
graphical quality of their game worlds.
Lightmaps are a well-established and efficient technique
enabling developers to increase the graphical richness of game
environments. The RenderWare Graphics Lightmaps is a plugin that
enables developers to rapidly introduce high performance and high
quality lightmaps into their game.
We have provided the lightmaps plugin not just so that
developers don't have to re-invent the wheel, but also so that they
can fully leverage the strengths of each platform to get the best
results from this technique.
We've focused on providing a high performance solution - using
tri-strips (rather than tri-lists) with optimized platform specific
implementations. On Xbox, Nintendo GameCube and PC we are using
multi-texturing and typically rendering the material and lightmap
in a single pass. On PlayStation 2, using third generation pipes we
are rendering the lightmap in 2 passes! And we've given attention
to high quality results - you can create full color lightmaps from
point or areas sources.
The Lightmaps plugin includes RenderWare Graphics exporter
support, a toolkit for generating the lightmaps and runtime
components for PlayStation 2, Xbox, Nintendo GameCube and PC.
The RenderWare Graphics Lightmaps Plugin features:
- 2 pass rendering on PlayStation 2
- High performance, multi-texture rendering on Xbox, Nintendo
GameCube and PC
- Support for full color lightmaps
- Support for compressed textures
- Area light sources, tagged on a per-material basis in the
modeler
- Point light sources can be tagged in the modeler on a per
sector, per material or per atomic basis
- Support for standard RenderWare Graphics lights (RpLight)
- A toolkit (RtLtMap) for generating the lightmap from
the tagged export data
- Vertex lighting for highly detailed objects if required (where
lightmaps would be inefficient)
New Particle System Plugin (RpPTank)
The new particle system is a high performance, platform optimized,
fully customizable runtime plugin enabling developers to create
great particle effects in their game. With the new particle systems
you can create effects, such as smoke, explosions, fireworks, magic
spell effects and tooth-sparkles, that are limited only by your
imagination or the hardware.
The new plugin (RpPTank ) provides two APIs - a low level
API for the rendering and a high level API for the animation and
physics. Any element of the animation, physics and/or rendering can
be customized to achieve the effects that you desire.
The New Particle System (which supercedes RpPrtSys)
features:
- Animation and fast path rendering
- Support for particle size, color (RGBA), global or per
vertex
- Support for particle texture (including UV)
- 2d center rotation and orientation
- Physics features - one external force (e.g. gravity, wind,
friction)
- Particles are independent of the emitter
- Platform optimized (VU code on PlayStation 2, point sprites as
appropriate on Xbox and PC and a hardware specific implementation
for Nintendo GameCube)
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