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RwInt8 | RpAnisotGetMaxSupportedMaxAnisotropy (void) |
RwTexture * | RpAnisotTextureSetMaxAnisotropy (RwTexture *tex, RwInt8 val) |
RwInt8 | RpAnisotTextureGetMaxAnisotropy (RwTexture *tex) |
RwBool | RpAnisotPluginAttach (void) |
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RpAnisotGetMaxSupportedMaxAnisotropy is used to determine the maximum anisotropy available on the hardware.
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RpAnisotPluginAttach is used to attach the anisot plugin to the RenderWare Graphics system to enable anisotropic texturing values to be stored with textures. The plugin must be attached between initializing the system with RwEngineInit and opening it with RwEngineOpen. Note that the include file rpanisot.h is required and must be included by an application wishing to use this facility. The anisot library is contained in the file rpanisot.lib.
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RpAnisotTextureGetMaxAnisotropy is used to get the maximum anisotropy value that will be used when a particular texture is drawn. See RpAnisotTextureSetMaxAnisotropy for further information.
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RpAnisotTextureSetMaxAnisotropy is used to set the maximum anisotropy value that will be used when a particular texture is drawn. Higher numbers will produce better quality but slower texture sampling when polygons are viewed edge on, so it should be used in moderation.
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