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PlayStation 2
[RpAtomic]

Platform-specific

RpAtomicGetDefaultPipeline (platform-specific)

returns a pointer to the current default RpAtomic pipeline.

Currently, the default default (yes, that's right :) ) RpAtomic pipeline for PlayStation 2 uses the PS2All.csl node for speed - see RpAtomicSkyGetPS2AllPipeline and RpMaterialSkyGetPS2AllMatPipeline for details.

The world plugin must be attached before using this function.

Returns:
Returns pointer to the pipeline if successful or NULL if there is an error.
See also:
RpAtomicGetDefaultPipeline , RpAtomicSetDefaultPipeline , RpAtomicSkyGetPS2AllPipeline , RpAtomicGetPipeline , RpAtomicSetPipeline , RpMaterialGetDefaultPipeline , RpMaterialGetDefaultPipeline (platform-specific) , RpMaterialSetDefaultPipeline , RpMaterialSkyGetPS2AllMatPipeline , RpMaterialGetPipeline , RpMaterialSetPipeline , RpWorldGetDefaultSectorPipeline , RpWorldGetDefaultSectorPipeline (platform-specific) , RpWorldSetDefaultSectorPipeline , RpWorldSectorSkyGetPS2AllPipeline , RpWorldGetSectorPipeline , RpWorldSetSectorPipeline , RpWorldSectorGetPipeline , RpWorldSectorSetPipeline

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