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PlayStation 2
[RpWorld]

Platform-specific

RpWorldGetDefaultSectorPipeline (platform-specific)

returns a pointer to the current default RpWorldSector pipeline.

Currently, the default default (yes, that's right :) ) RpWorldSector pipeline for PlayStation 2 uses the PS2All.csl node for speed - see RpWorldSectorSkyGetPS2AllPipeline and RpMaterialSkyGetPS2AllMatPipeline for details.

The world plugin must be attached before using this function.

Returns:
Returns pointer to the pipeline if successful or NULL if there is an error.
See also:
RpWorldGetDefaultSectorPipeline , RpWorldSetDefaultSectorPipeline , RpWorldSectorSkyGetPS2AllPipeline , RpWorldGetSectorPipeline , RpWorldSetSectorPipeline , RpWorldSectorGetPipeline , RpWorldSectorSetPipeline , RpAtomicGetDefaultPipeline , RpAtomicGetDefaultPipeline (platform-specific) , RpAtomicSetDefaultPipeline , RpAtomicSkyGetPS2AllPipeline , RpAtomicGetPipeline , RpAtomicSetPipeline , RpMaterialGetDefaultPipeline , RpMaterialGetDefaultPipeline (platform-specific) , RpMaterialSetDefaultPipeline , RpMaterialSkyGetPS2AllMatPipeline , RpMaterialGetPipeline , RpMaterialSetPipeline

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