Modules |
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PlayStation 2 Hardware Usage | |
Functions |
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RpPrtStdParticleBatch * | RpPrtStdParticleStdUpdateSkyCB (RpPrtStdEmitter *emt, RpPrtStdParticleBatch *prtBatch, void *data) |
RpPrtStdEmitter * | RpPrtStdEmitterStdEmitSkyCB (RpAtomic *atomic, RpPrtStdEmitter *emt, void *data) |
RpPrtStdEmitterClass * | RpPrtStdEClassStdSetupSkyCB (RpPrtStdEmitterClass *eClass) |
RpPrtStdParticleClass * | RpPrtStdPClassStdSetupSkyCB (RpPrtStdParticleClass *pClass) |
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RpPrtStdEClassStdSetupSkyCB is a utility function to setup the necessary callbacks for an emitter class after being streamed in. The callbacks set by this function is only for the PlayStation 2 platform.
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RpPrtStdEmitterStdEmitSkyCB is the emit callback for the standard emitter property for the PlayStation 2 platform. This callback emits new particles using the current emitter. The particle class must contain the standard particle properties. The PlayStation 2's ScratchPad memory is used by this callback. This callback should be added to an emitter class if the emitter contains any of the standard emitter properties.
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RpPrtStdParticleStdUpdateSkyCB is the update callback for the standard particle property. This callback updates all the standard particle properties in a particle for the PlayStation 2 platform. The PlayStation 2's ScratchPad memory and VU0 co-processor is used by this callback. This callback should be added to a particle class if the particle contains any of the standard particle properties.
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RpPrtStdPClassStdSetupSkyCB is a utility function to setup the necessary callbacks for a particle class after being streamed in. The callbacks set by this function is only for the PlayStation 2 platform.
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