Modules |
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Restrictions | |
Enumerations |
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enum | RpSkinSkyPipeline { rpNASKINSKYPIPELINE = 0, rpSKINSKYGENERICPS2ALLPIPELINE = 1, rpSKINSKYMATFXPS2ALLPIPELINE = 2, rpSKINSKYMATFXUV2PS2ALLPIPELINE = 3, rpSKINSKYTOONPS2ALLPIPELINE = 4, rpSKINSKYGENERICPS2ALLMATPIPELINE = 5, rpSKINSKYMATFXPS2ALLMATPIPELINE = 6, rpSKINSKYMATFXUV2PS2ALLMATPIPELINE = 7, rpSKINSKYTOONPS2ALLMATPIPELINE = 8, rpSKINSKYPIPELINEMAX, rpSKINSKYPIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT } |
Functions |
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RxPipeline * | RpSkinGetSkyPipeline (RpSkinSkyPipeline ps2Pipeline) |
void | RpSkinSetSkyLighting (RxWorldLightingCallBack newLightingFunc) |
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RpSkinSkyPipeline rendering pipelines available within the RpSkin plugin. Use RpSkinGetSkyPipeline to retrieve the RxPipeline s.
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Returns one of the RpSkins internal platform specific pipelines. The skin plugin must be attached before using this function.
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This function allows you to overload the lighting of the PS2All skinning pipeline. If NULL is passed to this function, the default lighting functionality (RpAtomicPS2AllLightingSetup) will be reinstated. This function should be called after unlocking the pipeline containing this node.
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