Data Structures |
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struct | RpToonMaterial |
Functions |
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RpToonMaterial * | RpToonMaterialCreate (void) |
void | RpToonMaterialDestroy (RpToonMaterial *mat) |
void | RpToonMaterialSetPaintID (RpMaterial *mat, const RwChar *name) |
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RpToonMaterialCreate Creates a toon material with default values.
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RpToonMaterialDestroy Destroys a Toon Material.
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RpToonMaterialSetPaintID is used to set a paint name to be associated with a material. This paint will then take precedence over the default paint associated with an RpToonGeo.
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