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PlayStation 2
[RpToon]


Enumerations

enum   RpToonSkyPipeline {
  rpNATOONSKYPIPELINE = 0, rpTOONSKYGENERICPS2ALLATOMICPIPELINE = 1, rpTOONSKYGENERICPS2ALLSECTORPIPELINE = 2, rpTOONSKYGENERICPS2ALLMATPIPELINE = 3,
  rpTOONSKYPIPELINEMAX, rpTOONSKYPIPELINEFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
}

Functions

RxPipeline RpToonGetSkyPipeline (RpToonSkyPipeline ps2Pipeline)

Detailed Description

PlayStation 2 implementation of the Toon Plugin for RenderWare Graphics.

Platform Specific Information

The PlayStation 2 implementation of RpToon's shading and silhouette rendering runs entirely on VU1 with no CPU cost. To make this possible however, the implementation has additional requirements on toon objects for performance reasons:

Some RpToon features are not supported on PlayStation 2 for performance reasons: Some general RenderWare features are not supported on RpToon PlayStation 2 for performance reasons:

Enumeration Type Documentation

enum RpToonSkyPipeline
 

RpToonSkyPipeline rendering pipelines available within the RpToon plugin. Use RpToonGetSkyPipeline to retrieve the RxPipeline s.

Enumeration values:
rpTOONSKYGENERICPS2ALLATOMICPIPELINE  PS2All generic toon atomic rendering pipeline.
rpTOONSKYGENERICPS2ALLSECTORPIPELINE  PS2All generic toon sector rendering pipeline.
rpTOONSKYGENERICPS2ALLMATPIPELINE  PS2AllMat toon rendering pipeline.

Function Documentation

RxPipeline* RpToonGetSkyPipeline RpToonSkyPipeline    ps2Pipeline
 

RpToonGetSkyPipeline

Returns one of the RpToons internal platform specific pipelines.

The toon plugin must be attached before using this function.

Parameters:
ps2Pipeline  Type of the requested pipeline.
Returns:
The RxPipeline requested from the plugin, or NULL if the pipeline wasn't constructed.
See also:
RpToonAtomicEnable , RpToonWorldSectorEnable

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