Requires: Core Library and RpWorld Plugin.
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User data formats |
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RpGeometryAddUserDataArray is used to allocate and add a new RpUserDataArray to a RpGeometry object. The UserData plugin must be attached before using this function.
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RpGeometryGetUserDataArray is used to retrive a RpUserDataArray object stored on a RpGeometry. The UserData plugin must be attached before using this function.
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RpGeometryGetUserDataArrayCount is used to retrive the number of RpUserDataArray stored with a RpGeometry. The UserData plugin must be attached before using this function.
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RpGeometryRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RpGeometry object by RpGeometryAddUserDataArray. The UserData plugin must be attached before using this function.
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RpLightAddUserDataArray is used to allocate and add a new RpUserDataArray to a RpLight object. The UserData plugin must be attached before using this function.
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RpLightGetUserDataArray is used to retrive a RpUserDataArray object stored on a RpLight. The UserData plugin must be attached before using this function.
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RpLightGetUserDataArrayCount is used to retrive the number of user data arrays stored with a RpLight. The UserData plugin must be attached before using this function.
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RpLightRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RpLight object by RpLightAddUserDataArray. The UserData plugin must be attached before using this function.
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RpMaterialAddUserDataArray is used to allocate and add a new RpUserDataArray to a RpMaterial object. The UserData plugin must be attached before using this function.
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RpMaterialGetUserDataArray is used to retrive a RpUserDataArray object stored on a RpMaterial. The UserData plugin must be attached before using this function.
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RpMaterialGetUserDataArrayCount is used to retrive the number of user data arrays stored with a RpMaterial. The UserData plugin must be attached before using this function.
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RpMaterialRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RpMaterial object by RpMaterialAddUserDataArray. The UserData plugin must be attached before using this function.
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RpUserDataArrayGetFormat is used to get format of the data elements stored by a RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArrayGetInt is used to get the integer stored at entry index in the RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArrayGetName is used to retrieve the identifier string attached to a a RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArrayGetNumElements is used to get the number of data elements stored by a RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArrayGetReal is used to get the real stored at entry index in the RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArrayGetString is used to get the string stored at entry index in the RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArraySetInt is used to set the integer stored at entry index in the RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArraySetReal is used to set the real stored at entry index in the RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataArraySetString is used to set the string stored at entry index in the RpUserDataArray object. The UserData plugin must be attached before using this function.
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RpUserDataGetFormatSize is used get the size (in bytes) of a given UserData element format. The UserData plugin must be attached before using this function.
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RpUserDataPluginAttach is used to attach the UserData plugin to the RenderWare system. The plugin must be attached between initializing the system with RwEngineInit and opening it with RwEngineOpen. Note that the include file rpusrdat.h is required and must be included by an application wishing to use this facility. The UserData library is contained in the file rpusrdat.lib.
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RpWorldSectorAddUserDataArray is used to allocate and add a new RpUserDataArray to a RpWorldSector object. The UserData plugin must be attached before using this function.
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RpWorldSectorGetUserDataArray is used to retrive a RpUserDataArray object stored on a RpWorldSector. The UserData plugin must be attached before using this function.
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RpWorldSectorGetUserDataArrayCount is used to retrive the number of RpUserDataArray stored with a RpWorldSector. The UserData plugin must be attached before using this function.
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RpWorldSectorRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RpWorldSector object by RpWorldSectorAddUserDataArray. The UserData plugin must be attached before using this function.
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RwCameraAddUserDataArray is used to allocate and add a new RpUserDataArray to a RwCamera object. The UserData plugin must be attached before using this function.
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RwCameraGetUserDataArray is used to retrive a RpUserDataArray object stored on a RwCamera. The UserData plugin must be attached before using this function.
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RwCameraGetUserDataArrayCount is used to retrive the number of user data arrays stored with a RwCamera. The UserData plugin must be attached before using this function.
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RwCameraRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RwCamera object by RwCameraAddUserDataArray. The UserData plugin must be attached before using this function.
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RwFrameAddUserDataArray is used to allocate and add a new RpUserDataArray to a RwFrame object. The UserData plugin must be attached before using this function.
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RwFrameGetUserDataArray is used to retrive a RpUserDataArray object stored on a RwFrame. The UserData plugin must be attached before using this function.
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RwFrameGetUserDataArrayCount is used to retrive the number of user data arrays stored with a RwFrame. The UserData plugin must be attached before using this function.
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RwFrameRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RwFrame object by RwFrameAddUserDataArray. The UserData plugin must be attached before using this function.
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RwTextureAddUserDataArray is used to allocate and add a new RpUserDataArray to a RwTexture object. The UserData plugin must be attached before using this function.
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RwTextureGetUserDataArray is used to retrive a RpUserDataArray object stored on a RwTexture. The UserData plugin must be attached before using this function.
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RwTextureGetUserDataArrayCount is used to retrive the number of user data arrays stored with a RwTexture. The UserData plugin must be attached before using this function.
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RwTextureRemoveUserDataArray is used to remove and deallocate a RpUserDataArray added to a RwTexture object by RwTextureAddUserDataArray. The UserData plugin must be attached before using this function.
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