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PlayStation 2
[RwIm3D]
Platform-specific
returns a pointer to the current Im3D transform pipeline.
The default Im3D transform pipeline for PlayStation 2 is written
to support RwIm3D pipelines based on PS2All.csl or PS2Manager.csl
(see RwIm3DSkyGetPS2AllTransformPipeline
for details). Note that because PS2All.csl is contained in the
world plugin, the generic RwIm3D transform and render pipelines
will be used if the world plugin is not attached.
- Returns:
- A pointer to the current Im3D transform Pipeline on success,
otherwise NULL
- See also:
- RwIm3DSkyGetPS2ManagerTransformPipeline
, RwIm3DGetGenericTransformPipeline
, RwIm3DEnd ,
RwIm3DRenderIndexedPrimitive ,
RwIm3DRenderLine ,
RwIm3DRenderPrimitive , RwIm3DRenderTriangle , RwIm3DTransform , RwIm3DGetRenderPipeline ,
RwIm3DGetRenderPipeline
(platform-specific) , RwIm3DGetTransformPipeline , RwIm3DSetRenderPipeline ,
RwIm3DSetTransformPipeline
returns a pointer to the current Im3D render pipeline for a
specified primitive type.
The default Im3D render pipelines for PlayStation 2 are based on
PS2All.csl (see RwIm3DSkyGetPS2AllRenderPipeline
for details) and in fact the same pipeline is used to render all
primitive types. Note that because PS2All.csl is contained in the
world plugin, the generic RwIm3D transform and render pipelines
will be used if the world plugin is not attached.
- Returns:
- A pointer to the current Im3D render Pipeline on success,
otherwise NULL
- See also:
- RwIm3DSkyGetPS2AllRenderPipeline
, RwIm3DGetGenericRenderPipeline
, RwIm3DEnd ,
RwIm3DRenderIndexedPrimitive ,
RwIm3DRenderLine ,
RwIm3DRenderPrimitive , RwIm3DRenderTriangle , RwIm3DTransform , RwIm3DGetRenderPipeline ,
RwIm3DGetTransformPipeline , RwIm3DGetTransformPipeline
(platform-specific) , RwIm3DSetRenderPipeline , RwIm3DSetTransformPipeline
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