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What's New
[3.3]

Art Tools Enhancements

Art tools are a key part of our development with RenderWare Graphics, and as part of the 3.3 release they have seen many significant improvements and enhancements that build on the solid foundation we created in RenderWare Graphics 3.2. All in all, we are confident that RenderWare Graphics 3.3 provides an unsurpassed art to engine pathway for the quick and easy preparation of game-ready assets.

Please note though, this is just one milestone in our program of onward development of our art tools as we shall continue to focus on enhancing the RenderWare Graphics art to engine pathway in release 3.4 and beyond.

RenderWare Visualizer

RenderWare Visualizer is a new, enhanced viewer for RenderWare Graphics that enables Artists to preview their assets on any or all of the target platforms from their favorite modeler. RenderWare Visualizer includes:

Flexible Connection Editor

The target for the preview can be easily selected from the RenderWare Visualizer Connection Editor, enabling you to specify local (for your workstation) and/or remote (Nintendo GameCube, Xbox etc). You can select one local option (D3D8, OpenGL or none) and any number of the remote targets that have been configured and the preview will be sent to all selected targets simultaneously.

Powerful Viewer

You can activate the RenderWare Visualizer either from within your modeler (for 3ds max or Maya) or using the RenderWare Visualizer Launcher, which is a standalone application for the PC. When the viewer starts it uses the information that the Connection Editor has saved into the registry about the local and remote controls and runs the viewer on all of them. This loads the Visualizer Viewer and the Control Panel on your workstation and sends your artwork to any targets that you have selected in the Connection Editor. You can view your entire scene or highlight selected models to preview. The Control Panel contains the menus and control interface toolbar for the viewer, while the Viewer itself is a separate Active X preview window that will display your selected artwork if you have selected a local target.

Versatile Preview Control

The RenderWare Visualizer Control Panel provides a number of controls that toggle key display information (triangles, wireframe, world sectors, hierarchies, normals, culling, mesh, statistics), and manipulate lighting (ambient, main) and cameras selection (free camera, near & far clip), to enable Artists to thoroughly review their content on their target platform(s). Using the "free" camera, you can use the mouse (for PC) or the appropriate console controller to "fly" through your scene to fully preview your artwork. The viewer also provides comprehensive onboard help.

Sector Editor

RtWorldImport now includes a powerful GUI Sector Editor tool, provided as a visual interface to the API for Sector and PVS editing. From the Sector Editor you can select one of our standard schemes for sectorization or navigate around your world, checking the effectiveness of the partitioning. You can also edit PVS data from the Sector Editor.

RtWorldImport Sector Editor

Exporter Enhancements

Streamlined Batch Exporting

The RenderWare Graphics batch export process has been enhanced to automatically detect your export parameters. You can then make any necessary changes before proceeding with the export.

Rationalization of Stream Into an rws File

Exported data is now stored in a single, platform-independent ".rws" file format (as a default) to enable any, or all for that matter, platform viewing and also for ease of storage. The file contains all the geometry, all textures (in a platform-independent texture dictionary), material effects, animation, splines, lights and camera data required for the scene/model. (The .rws file also includes data tagged for lightmaps for use with the Lightmaps toolkit.) You can, of course, revert to the .dff, .bsp or .anm file format if that is more appropriate for a given export.

Exporters Upgraded for New Functionality - Lightmaps

The RenderWare Graphics exporters have been upgraded to provide support for the Lightmaps plugin. Materials can be tagged to be area lights and with other parameters relevant for lightmap generation, and the export data can then be loaded into the LightMaps toolkit (RtLtMap) for the lightmaps to be created.

Interface Improvements

The RenderWare Graphics 3ds max Exporter has an entirely new interface based on feedback we have received from Artists - for example, options are now grouped by functionality. Both Exporters have menus in the main Maya/3ds max window with the most important and regularly used options.

Support for the Export of Lighting and Cameras

You can now export lights and cameras - both lights and cameras are exported as members of clumps and animation is supported by the standard RenderWare Graphics HAnim animation system.

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