An internal copy of this structure is stored, and may be accessed (read only) at a later time using RpCrowdGetParam. Note however, that depending on the platform, the original base atomic and crowd textures may no longer be referenced after creation (see RpCrowdCreate).
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RpCrowdAnimation array |
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Base atomic - triangle pairs form quads representing the crowd seating sections. See RpCrowd Plugin Overview. |
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Number of crowd spectators across a billboard per unit of a base quad's U texture coordinate |
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Number of crowd rows per unit of a base quad's V texture coordinate. eg a base quad mapped to uv range [0,0],[1,1] has densityU number of people in densityV number of rows. |
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Height of a billboard in world units |
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Number of animations in the array |
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Number of columns in an RpCrowdTexture |
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Number of rows in an RpCrowdTexture |
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Number of textures in the array |
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RpCrowdTexture array |
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World space up-vector (see platform notes) |
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