|
If TRUE the vertex normals are wiped and recalculated (this might also happen if conditionGeometry is TRUE). |
|
If TRUE, any geometry conditioning pipeline that has been set up will be called before sectorization |
|
If TRUE then T-junctions are fixed in the geometry. NB: This ONLY fixes T-junctions introduces by the partitioning and not those introduced by the artist. |
|
Conversion flags (see RpWorldFlag). |
|
Total fraction of world sector overlap allowed. |
|
The maximum number of polygons in a world sector. |
|
The number of texture coordinate sets to use. If set to zero, then the number is taken from the flags parameter which, for backward compatibility, can include the rpWORLDTEXTURED or rpWORLDTEXTURED2 flags. These specify one or two sets respectively. |
|
If TRUE the world will be checked for validity during the build process. |
|
User specified world bounding-box if userSpecifiedBBox is TRUE. |
|
If TRUE allows user to specify minimum bounding-box for the world using the userBBox parameter. |
|
The maximum world sector size. |
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |