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RtSlctPipeLights typedef for struct RtSlctPipeLights |
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RtSlctPipeList typedef for struct RtSlctPipeList |
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RtSlctPipeAtomic sets the best atomic and material pipelines to render the atomic with. The world provided is used to determine the lighting. Some optimized pipelines require the lighting information to be manually uploaded to VU1 memory; if one of these pipelines is selected then an atomic render callback will be set to upload this data before the atomic is rendered. This call will not set the pipelines if the atomic or one of its materials has a pipeline attached which is not known to this toolkit.
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RtSlctPipeAtomicSelectPipes sets the best atomic and material pipelines to render the atomic with. Some optimized pipelines require the lighting information to be manually uploaded to VU1 memory; if one of these pipelines is selected then an atomic render callback will be set to upload this data before the atomic is rendered. This call will not set the pipelines if the atomic or one of its materials has a pipeline attached which is not known to this toolkit.
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RtSlctPipeClose is used to perform various clean up operations that are required to close down the pipeline selection toolkit. |
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RtSlctPipeOpen is used to perform various initializations that are required before the pipeline selection toolkit can be used. |
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RtSlctPipeWorld sets the best world sector and material pipelines to render the world with. Some optimized pipelines require the lighting information to be manually uploaded to VU1 memory; if one of these pipelines is selected then a world sector render callback will be set to upload this data before the world sector is rendered. This call will not set the pipelines if a world sector or material has a pipeline attached which is not known to this toolkit.
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RtSlctPipeWorldGetLighting counts the number of each type of light the world containds.
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RtSlctPipeWorldSelectPipes sets the best world sector and material pipelines to render the world with. Some optimized pipelines require the lighting information to be manually uploaded to VU1 memory; if one of these pipelines is selected then a world sector render callback will be set to upload this data before the world sector is rendered. This call will not set the pipelines if a world sector or material has a pipeline attached which is not known to this toolkit.
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