rwPDS_G3_Generic_MatPipeID |
Generic Material rendering pipeline
- See also:
- G3_Generic
definitions
|
rwPDS_G3_Generic_AtmPipeID |
Object only Atomic rendering pipeline
- See also:
- G3_Generic
definitions
|
rwPDS_G3_Generic_SctPipeID |
Object only World Sector Generic rendering pipeline
- See also:
- G3_Generic
definitions
|
rwPDS_G3_Im3D_TriPipeID |
(internal Triangle Im3D material pipeline)
- See also:
- G3_Im3D
definitions
|
rwPDS_G3_Im3D_SegPipeID |
(internal Line Im3D material pipeline)
- See also:
- G3_Im3D
definitions
|
rwPDS_G3_Im3D_TriObjPipeID |
Grouped Triangle Im3D pipeline
- See also:
- G3_Im3D
definitions
|
rwPDS_G3_Im3D_SegObjPipeID |
Grouped Line Im3D pipeline
- See also:
- G3_Im3D
definitions
|
rwPDS_G3_Generic_GrpMatPipeID |
Grouped Material Generic rendering pipeline
- See also:
- G3_Generic
definitions
|
rwPDS_G3_Generic_GrpAtmPipeID |
Grouped Atomic Generic rendering pipeline
- See also:
- G3_Generic
definitions
|
rwPDS_G3_Generic_GrpSctPipeID |
Grouped World Sector Generic rendering pipeline
- See also:
- G3_Generic
definitions
|
rwPDS_G3x_Generic_AtmPipeID |
Object only Custom lighting Atomic pipeline. Attached material
pipelines should share their lighting setup.
- See also:
- G3x_Generic
definitions
|
rwPDS_G3x_APL_MatPipeID |
Ambient and Point Light Generic rendering
- See also:
- G3x_APL
definitions , G3x_Generic
definitions
|
rwPDS_G3x_ADL_MatPipeID |
Ambient and Direction Light Generic rendering
- See also:
- G3x_ADL
definitions , G3x_Generic
definitions
|
rwPDS_G3x_A4D_MatPipeID |
Ambient and 4 Direction Lights Generic rendering
- See also:
- G3x_A4D
definitions , G3x_Generic
definitions
|
rwPDS_G3x_APLDup_MatPipeID |
Ambient and Point Light Dual Pass rendering
- See also:
- G3x_APLDup
definitions , G3x_Generic
definitions
|
rwPDS_G3x_ADLDup_MatPipeID |
Ambient and Direction Light Dual Pass rendering
- See also:
- G3x_ADLDup
definitions , G3x_Generic
definitions
|
rwPDS_G3x_A4DDup_MatPipeID |
Ambient and 4 Direction Lights Dual Pass rendering
- See also:
- G3x_A4DDup
definitions , G3x_Generic
definitions
|
rwPDS_G3x_APLGem_MatPipeID |
Ambient and Point Light Gloss Environment Map rendering
- See also:
- G3x_APLGem
definitions , G3x_Generic
definitions
|
rwPDS_G3x_ADLGem_MatPipeID |
Ambient and Direction Light Gloss Environment Map rendering
- See also:
- G3x_ADLGem
definitions , G3x_Generic
definitions
|
rwPDS_G3x_A4DGem_MatPipeID |
Ambient and 4 Direction Lights Gloss Environment Map rendering
- See also:
- G3x_A4DGem
definitions , G3x_Generic
definitions
|
rwPDS_G3x_Skin_AtmPipeID |
Object only Custom lighting & adaptive skinning Atomic
pipeline. Attached material pipelines should share their lighting
setup.
- See also:
- G3x_Skin
definitions
|
rwPDS_G3x_APLSkin_MatPipeID |
Ambient and Point Light Skin Generic rendering
- See also:
- G3x_APLSkin
definitions , G3x_Skin
definitions
|
rwPDS_G3x_ADLSkin_MatPipeID |
Ambient and Direction Light Skin Generic rendering
- See also:
- G3x_ADLSkin
definitions , G3x_Skin
definitions
|
rwPDS_G3x_A4DSkin_MatPipeID |
Ambient and 4 Direction Lights Skin Generic rendering
- See also:
- G3x_A4DSkin
definitions , G3x_Skin
definitions
|
rwPDS_G3x_APLSkinDup_MatPipeID |
Ambient and Point Light Skin Dual Pass rendering
- See also:
-
G3x_APLSkinDup definitions , G3x_Skin
definitions
|
rwPDS_G3x_ADLSkinDup_MatPipeID |
Ambient and Direction Light Skin Dual Pass rendering
- See also:
-
G3x_ADLSkinDup definitions , G3x_Skin
definitions
|
rwPDS_G3x_A4DSkinDup_MatPipeID |
Ambient and 4 Direction Lights Skin Dual Pass rendering
- See also:
-
G3x_A4DSkinDup definitions , G3x_Skin
definitions
|
rwPDS_G3x_APLSkinGem_MatPipeID |
Ambient and Point Light Skin Gloss Environment Map rendering
- See also:
-
G3x_APLSkinGem definitions , G3x_Skin
definitions
|
rwPDS_G3x_ADLSkinGem_MatPipeID |
Ambient and Direction Light Skin Gloss Environment Map
rendering
- See also:
-
G3x_ADLSkinGem definitions , G3x_Skin
definitions
|
rwPDS_G3x_A4DSkinGem_MatPipeID |
Ambient and 4 Direction Lights Skin Gloss Environment Map
rendering
- See also:
-
G3x_A4DSkinGem definitions , G3x_Skin
definitions
|
rwPDS_G3x_ADLClone_MatPipeID |
Ambient and Directional clone rendering
- See also:
- G3x_ADLClone
definitions
|
rwPDS_G3x_ADLClone_AtmPipeID |
Grouped Custom lighting cloning Atomic pipeline. All atomic's
materials will be rendered with the grouped rwPDS_G3x_ADLClone_MatPipeID
pipeline.
- See also:
- G3x_ADLClone
definitions
|
rwPDS_G3x_OPLClone_MatPipeID |
Object pre-light clone rendering
- See also:
- G3x_OPLClone
definitions
|
rwPDS_G3x_OPLClone_AtmPipeID |
Grouped Custom lighting cloning Atomic pipeline. All atomic's
materials will be rendered with the grouped rwPDS_G3x_OPLClone_MatPipeID
pipeline.
- See also:
- G3x_OPLClone
definitions
|
rwPDS_G3x_Team_MatPipeID |
Team static and 1 to 4 plane projected shadow rendering
pipeline. This pipeline contains custom rendering code for the
following light combinations :-
- 1 Ambient and 1 Directional lights,
- 1 Ambient and 4 Directional lights,
- 1 Ambient and 1 Point lights.
The pipeline is highly custom and should only be used from within
the Team plugin.
- See also:
- G3x_Team
definitions
|
rwPDS_G3x_DupTeam_MatPipeID |
Team static dual pass and 1 to 4 plane projected shadow
rendering pipeline. This pipeline contains custom rendering code
for the following light combinations :-
- 1 Ambient and 1 Directional lights,
- 1 Ambient and 4 Directional lights,
- 1 Ambient and 1 Point lights.
The pipeline is highly custom and should only be used from within
the Team plugin.
- See also:
- G3x_DupTeam
definitions
|
rwPDS_G3x_GemTeam_MatPipeID |
Team static gloss enivronment mapping and 1 to 4 plane
projected shadow rendering pipeline. This pipeline contains custom
rendering code for the following light combinations :-
- 1 Ambient and 1 Directional lights,
- 1 Ambient and 4 Directional lights,
- 1 Ambient and 1 Point lights.
The pipeline is highly custom and should only be used from within
the Team plugin.
- See also:
- G3x_GemTeam
definitions
|
rwPDS_G3x_SkinTeam_MatPipeID |
Team ataptive skinning and 1 to 4 plane projected shadow
rendering pipeline. This pipeline contains custom rendering code
for the following light combinations :-
- 1 Ambient and 1 Directional lights,
- 1 Ambient and 4 Directional lights,
- 1 Ambient and 1 Point lights.
The pipeline is highly custom and should only be used from within
the Team plugin.
- See also:
- G3x_SkinTeam
definitions
|
rwPDS_G3x_SkinDupTeam_MatPipeID |
Team ataptive skinning dual pass and 1 to 4 plane projected
shadow rendering pipeline. This pipeline contains custom rendering
code for the following light combinations :-
- 1 Ambient and 1 Directional lights,
- 1 Ambient and 4 Directional lights,
- 1 Ambient and 1 Point lights.
The pipeline is highly custom and should only be used from within
the Team plugin.
- See also:
-
G3x_SkinDupTeam definitions
|
rwPDS_G3x_SkinGemTeam_MatPipeID |
Team ataptive skinning gloss environment mapping and 1 to 4
plane projected shadow rendering pipeline. This pipeline contains
custom rendering code for the following light combinations :-
- 1 Ambient and 1 Directional lights,
- 1 Ambient and 4 Directional lights,
- 1 Ambient and 1 Point lights.
The pipeline is highly custom and should only be used from within
the Team plugin.
- See also:
-
G3x_SkinGemTeam definitions
|
rwPDS_G3x_Team_AtmPipeID |
Team object atomic pipeline. This pipeline should be attached
to any atomics using the custom team material pipelines. The
pipeline is highly custom and should only be used from within the
Team plugin.
- See also:
- G3x_Team
definitions , G3x_DupTeam
definitions , G3x_GemTeam
definitions
|
rwPDS_G3x_SkinTeam_AtmPipeID |
Team object skinning atomic pipeline. This pipeline should be
attached to any atomics using the custom team skinning material
pipelines. The pipeline is highly custom and should only be used
from within the Team plugin.
- See also:
- G3x_SkinTeam
definitions ,
G3x_SkinDupTeam definitions ,
G3x_SkinGemTeam definitions
|
rwPDS_G3x_APLUva_MatPipeID |
Ambient and Point Light Texture Coordinate Transform rendering
- See also:
- G3x_APLUva
definitions , G3x_Generic
definitions
|
rwPDS_G3x_ADLUva_MatPipeID |
Ambient and Direction Light Texture Coordinate Transform
rendering
- See also:
- G3x_ADLUva
definitions , G3x_Generic
definitions
|
rwPDS_G3x_A4DUva_MatPipeID |
Ambient and 4 Direction Lights Texture Coordinate Transform
rendering
- See also:
- G3x_A4DUva
definitions , G3x_Generic
definitions
|
rwPDS_G3x_APLDupUva_MatPipeID |
Ambient and Point Light Texture Coordinate Transform Dual pass
rendering
- See also:
- G3x_APLDupUva
definitions , G3x_Generic
definitions
|
rwPDS_G3x_ADLDupUva_MatPipeID |
Ambient and Direction Light Texture Coordinate Transform Dual
pass rendering
- See also:
- G3x_ADLDupUva
definitions , G3x_Generic
definitions
|
rwPDS_G3x_A4DDupUva_MatPipeID |
Ambient and 4 Direction Lights Texture Coordinate Transform
Dual pass rendering
- See also:
- G3x_A4DDupUva
definitions , G3x_Generic
definitions
|
rwPDS_G3x_APLSkinUva_MatPipeID |
Ambient and Point Light Texture Coordinate Transform Skinned
rendering
- See also:
-
G3x_APLSkinUva definitions , G3x_Skin
definitions
|
rwPDS_G3x_ADLSkinUva_MatPipeID |
Ambient and Direction Light Texture Coordinate Transform
Skinned rendering
- See also:
-
G3x_ADLSkinUva definitions , G3x_Skin
definitions
|
rwPDS_G3x_A4DSkinUva_MatPipeID |
Ambient and 4 Direction Lights Texture Coordinate Transform
Skinned rendering
- See also:
-
G3x_A4DSkinUva definitions , G3x_Skin
definitions
|
rwPDS_G3x_APLSkDupUva_MatPipeID |
Ambient and Point Light Texture Coordinate Transform Dual pass
Skinned rendering
- See also:
-
G3x_APLSkinDupUva definitions , G3x_Skin
definitions
|
rwPDS_G3x_ADLSkDupUva_MatPipeID |
Ambient and Direction Light Texture Coordinate Transform Dual
pass Skinned rendering
- See also:
-
G3x_ADLSkinDupUva definitions , G3x_Skin
definitions
|
rwPDS_G3x_A4DSkDupUva_MatPipeID |
Ambient and 4 Direction Lights Texture Coordinate Transform
Dual pass Skinned rendering
- See also:
-
G3x_A4DSkinDupUva definitions , G3x_Skin
definitions
|
rwPDS_G3xd_APL_MatPipeID |
Ambient and Point Light Generic rendering
- See also:
- G3xd_APL
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_ADL_MatPipeID |
Ambient and Directional Light Generic rendering
- See also:
- G3xd_ADL
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_A4D_MatPipeID |
Ambient and 4 Directional Lights Generic rendering
- See also:
- G3xd_A4D
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_APLDup_MatPipeID |
Ambient and Point Light Dual Pass rendering
- See also:
- G3xd_APLDup
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_ADLDup_MatPipeID |
Ambient and Directional Light Dual Pass rendering
- See also:
- G3xd_ADLDup
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_A4DDup_MatPipeID |
Ambient and 4 Directional Lights Dual Pass rendering
- See also:
- G3xd_A4DDup
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_APLGem_MatPipeID |
Ambient and Point Light Gloss Environment Mapping rendering
- See also:
- G3xd_APLGem
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_ADLGem_MatPipeID |
Ambient and Directional Light Gloss Environment Mapping
rendering
- See also:
- G3xd_ADLGem
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_A4DGem_MatPipeID |
Ambient and 4 Directional Lights Gloss Environment Mapping
rendering
- See also:
- G3xd_A4DGem
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_APLUva_MatPipeID |
Ambient and Point Light Texture Coordinate Transform rendering
- See also:
- G3xd_APLUva
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_ADLUva_MatPipeID |
Ambient and Directional Light Texture Coordinate Transform
rendering
- See also:
- G3xd_ADLUva
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_A4DUva_MatPipeID |
Ambient and 4 Directional Lights Texture Coordinate Transform
rendering
- See also:
- G3xd_A4DUva
definitions , G3x_Generic
definitions
|
rwPDS_G3xd_APLDupUva_MatPipeID |
Ambient and Point Light Texture Coordinate Transform Dual pass
rendering
- See also:
-
G3xd_APLDupUva definitions , G3x_Generic
definitions
|
rwPDS_G3xd_ADLDupUva_MatPipeID |
Ambient andDirectional Light Texture Coordinate Transform Dual
pass rendering
- See also:
-
G3xd_ADLDupUva definitions , G3x_Generic
definitions
|
rwPDS_G3xd_A4DDupUva_MatPipeID |
Ambient and4 Directional Lights Texture Coordinate Transform
Dual pass rendering
- See also:
-
G3xd_A4DDupUva definitions , G3x_Generic
definitions
|
rwPDS_G3xd_APLSkin_MatPipeID |
Ambient and Point Light Skin Generic rendering
- See also:
- G3xd_APLSkin
definitions , G3x_Skin
definitions
|
rwPDS_G3xd_ADLSkin_MatPipeID |
Ambient and Directional Light Skin Generic rendering
- See also:
- G3xd_ADLSkin
definitions , G3x_Skin
definitions
|
rwPDS_G3xd_A4DSkin_MatPipeID |
Ambient and 4 Directionl Lights Skin Generic rendering
- See also:
- G3xd_A4DSkin
definitions , G3x_Skin
definitions
|
rwPDS_G3xd_APLSkinDup_MatPipeID |
Ambient and Point Light Skin Dual Pass rendering
- See also:
-
G3xd_APLSkinDup definitions , G3x_Skin
definitions
|
rwPDS_G3xd_ADLSkinDup_MatPipeID |
Ambient and Directional Light Skin Dual Pass rendering
- See also:
-
G3xd_ADLSkinDup definitions , G3x_Skin
definitions
|
rwPDS_G3xd_A4DSkinDup_MatPipeID |
Ambient and 4 Directionl Lights Skin Dual Pass rendering
- See also:
-
G3xd_A4DSkinDup definitions , G3x_Skin
definitions
|
rwPDS_G3xd_APLSkinGem_MatPipeID |
Ambient and Point Light Skin Gloss Environment Mapping
rendering
- See also:
-
G3xd_APLSkinGem definitions , G3x_Skin
definitions
|
rwPDS_G3xd_ADLSkinGem_MatPipeID |
Ambient and Directional Light Skin Gloss Environment Mapping
rendering
- See also:
-
G3xd_ADLSkinGem definitions , G3x_Skin
definitions
|
rwPDS_G3xd_A4DSkinGem_MatPipeID |
Ambient and 4 Directionl Lights Skin Gloss Environment Mapping
rendering
- See also:
-
G3xd_A4DSkinGem definitions , G3x_Skin
definitions
|
rwPDS_G3xd_APLSkinUva_MatPipeID |
Ambient and Point Light Skin Texture Coordinate Transform
rendering
- See also:
-
G3xd_APLSkinUva definitions , G3x_Skin
definitions
|
rwPDS_G3xd_ADLSkinUva_MatPipeID |
Ambient and Directional Light Skin Texture Coordinate Transform
rendering
- See also:
-
G3xd_ADLSkinUva definitions , G3x_Skin
definitions
|
rwPDS_G3xd_A4DSkinUva_MatPipeID |
Ambient and 4 Directionl Lights Skin Texture Coordinate
Transform rendering
- See also:
-
G3xd_A4DSkinUva definitions , G3x_Skin
definitions
|
rwPDS_G3xd_APLSkDupUva_MatPipeID |
Ambient and Point Light Skin Texture Coordinate Transform Dual
pass rendering
- See also:
-
G3xd_APLSkinDupUva definitions , G3x_Skin
definitions
|
rwPDS_G3xd_ADLSkDupUva_MatPipeID |
Ambient and Directional Light Skin Texture Coordinate Transform
Dual pass rendering
- See also:
-
G3xd_ADLSkinDupUva definitions , G3x_Skin
definitions
|
rwPDS_G3xd_A4DSkDupUva_MatPipeID |
Ambient and 4 Directionl Lights Skin Texture Coordinate
Transform Dual pass rendering
- See also:
-
G3xd_A4DSkinDupUva definitions , G3x_Skin
definitions
|
rwPDS_VCL_Generic_AtmPipeID |
Object only Custom lighting Atomic pipeline. Attached material
pipelines should share their lighting setup.
- See also:
- VCL_Generic
definitions
|
rwPDS_VCL_ADLDot3_MatPipeID |
Ambient and Directional Light Dot3 Bump Mapping rendering |
rwPDS_VCL_APLDot3_MatPipeID |
Ambient and Point Light Dot3 Bump Mapping rendering |
rwPDS_VCL_ADLSpec_MatPipeID |
Ambient and Specular Directional Light Rendering |
rwPDS_VCL_APLSpec_MatPipeID |
Ambient and Specular Point Light Rendering |
rwPDS_VCL_Skin_AtmPipeID |
Object only Custom lighting & skinning Atomic pipeline.
Attached material pipelines should share their lighting setup.
- See also:
- VCL_Skin
definitions
|
rwPDS_VCL_ADLSkinDot3_MatPipeID |
Ambient and Directional Light Skin Dot3 Bump Mapping
rendering |
rwPDS_VCL_APLSkinDot3_MatPipeID |
Ambient and Point Light Skin Dot3 Bump Mapping rendering |
rwPDS_VCL_ADLSkinSpec_MatPipeID |
Ambient and Specular Directional Light Skin Rendering |
rwPDS_VCL_APLSkinSpec_MatPipeID |
Ambient and Specular Point Light Skin Rendering |
rwPDS_G3_Skin_MatPipeID |
Generic Skinning material rendering pipeline
- See also:
- G3_Skin
definitions
|
rwPDS_G3_Skin_AtmPipeID |
Generic Skinning atomic rendering pipeline
- See also:
- G3_Skin
definitions
|
rwPDS_G3_Emb_MatPipeID |
Emboss Bump Map material rendering pipeline
- See also:
- G3_Emb
definitions
|
rwPDS_G3_Gem_MatPipeID |
Gloss Environment Map material rendering pipeline
- See also:
- G3_Gem
definitions
|
rwPDS_G3_Bem_MatPipeID |
Bump Environment Map material rendering pipeline
- See also:
- G3_Bem
definitions
|
rwPDS_G3_Dup_MatPipeID |
Dual Pass material rendering pipeline
- See also:
- G3_Dup
definitions
|
rwPDS_G3_Toon_MatPipeID |
Toon material rendering pipeline
- See also:
- G3_Toon
definitions
|
rwPDS_G3_SkinEmb_MatPipeID |
Skinning Emboss Bump Map material rendering pipeline
- See also:
- G3_SkinEmb
definitions
|
rwPDS_G3_SkinGem_MatPipeID |
Skinnig Gloss Environment Map material rendering pipeline
- See also:
- G3_SkinGem
definitions
|
rwPDS_G3_SkinBem_MatPipeID |
Skinning Bump Environment Map material rendering pipeline
- See also:
- G3_SkinBem
definitions
|
rwPDS_G3_SkinDup_MatPipeID |
Skinning Dual Pass material rendering pipeline
- See also:
- G3_SkinDup
definitions
|
rwPDS_G3_SkinToon_MatPipeID |
Skinnig Toon Cell Shading material rendering pipeline
- See also:
- G3_SkinToon
definitions
|
rwPDS_G2_BPatch_AtmPipeID |
Generic Bezier Patch atomic rendering pipeline
- See also:
- G2_BPatch
definitions
|
rwPDS_G2_BPatch_MatPipeID |
Generic Bezier Patch material rendering pipeline
- See also:
- G2_BPatch
definitions
|
rwPDS_G2_SkinBPatch_AtmPipeID |
Skinning Bezier Patch atomic rendering pipeline
- See also:
- G2_SkinBPatch
definitions
|
rwPDS_G2_SkinBPatch_MatPipeID |
Skinning Bezier Patcj material rendering pipeline
- See also:
- G2_SkinBPatch
definitions
|
rwPDS_G2_EmbBPatch_MatPipeID |
Emboss bumpmapping Bezier Patch material rendering pipeline
- See also:
- G2_EmbBPatch
definitions
|
rwPDS_G2_GemBPatch_MatPipeID |
Gloss environment map Bezier Patch material rendering pipeline
- See also:
- G2_GemBPatch
definitions
|
rwPDS_G2_BemBPatch_MatPipeID |
Bump environment map Bezier Patch material rendering pipeline
- See also:
- G2_BemBPatch
definitions
|
rwPDS_G2_DupBPatch_MatPipeID |
Dual pass Bezier Patch material rendering pipeline
- See also:
- G2_DupBPatch
definitions
|
rwPDS_G2_SkinEmbBPatch_MatPipeID |
Skinning Emboss bumpmapping Bezier Patch material rendering
pipeline
- See also:
-
G2_SkinEmbBPatch definitions
|
rwPDS_G2_SkinGemBPatch_MatPipeID |
Skinning Gloss environment map Bezier Patch material rendering
pipeline
- See also:
-
G2_SkinGemBPatch definitions
|
rwPDS_G2_SkinBemBPatch_MatPipeID |
Skinning Bump environment map Bezier Patch material rendering
pipeline
- See also:
-
G2_SkinBemBPatch definitions
|
rwPDS_G2_SkinDupBPatch_MatPipeID |
Skinning Dual pass Bezier Patch material rendering pipeline
- See also:
-
G2_SkinDupBPatch definitions
|
rwPDS_G3_2DStroke_MatPipeID |
2D stroke material rendering pipeline
- See also:
- G3_2DStroke
definitions
|
rwPDS_G3_2DStroke_ObjPipeID |
2D stroke grouped object rendering pipeline
- See also:
- G3_2DStroke
definitions
|
rwPDS_G3_2DFont_MatPipeID |
2D font material rendering pipeline
- See also:
- G3_2DFont
definitions
|
rwPDS_G3_2DFont_ObjPipeID |
2D font grouped object rendering pipeline
- See also:
- G3_2DFont
definitions
|
rwPDS_G3_2DFill_MatPipeID |
2D fill material rendering pipeline
- See also:
- G3_2DFill
definitions
|
rwPDS_G3_2DFill_ObjPipeID |
2D fill grouped object rendering pipeline
- See also:
- G3_2DFill
definitions
|
rwPDS_G3_SkSpt_AtmPipeID |
Skin Splitting atomic rendering pipeline
- See also:
- G3_SkSpt
definitions
|
rwPDS_G3_SkSpt_MatPipeID |
Skin Splitting generic material rendering pipeline
- See also:
- G3_SkSpt
definitions
|
rwPDS_G3_SkSptEmb_MatPipeID |
Skin Splitting Emboss bump mapping material rendering pipeline
- See also:
- G3_SkSptEmb
definitions
|
rwPDS_G3_SkSptGem_MatPipeID |
Skin Splitting Gloss Enivronment mapping material rendering
pipeline
- See also:
- G3_SkSptGem
definitions
|
rwPDS_G3_SkSptBem_MatPipeID |
Skin Splitting Bump Environment mapping material rendering
pipeline
- See also:
- G3_SkSptBem
definitions
|
rwPDS_G3_SkSptDup_MatPipeID |
Skin Splitting Dual pass material rendering pipeline
- See also:
- G3_SkSptDup
definitions
|
rwPDS_G3_SkSptToon_MatPipeID |
Skin Splitting Toon Cell Shading material rendering pipeline
- See also:
- G3_SkSptToon
definitions
|
rwPDS_G3_Uva_MatPipeID |
Single pass texture coordinated (u,v) matrix transform
animation pipeline.
- See also:
- G3_Uva
definitions
|
rwPDS_G3_DupUva_MatPipeID |
Dual pass texture coordinated (u,v) matrix transform animation
pipeline.
- See also:
- G3_DupUva
definitions
|
rwPDS_G3_SkinUva_MatPipeID |
Single pass texture coordinated (u,v) matrix transform
animation skinning pipeline.
- See also:
- G3_SkinUva
definitions
|
rwPDS_G3_SkinDupUva_MatPipeID |
Dual pass texture coordinated (u,v) matrix transform animation
skinning pipeline.
- See also:
- G3_SkinDupUva
definitions
|
rwPDS_G3_SkSptUva_MatPipeID |
Single pass texture coordinated (u,v) matrix transform
animation skinning splitting pipeline.
- See also:
- G3_SkSptUva
definitions
|
rwPDS_G3_SkSptDupUva_MatPipeID |
Dual pass texture coordinated (u,v) matrix transform animation
skinning splitting pipeline.
- See also:
-
G3_SkSptDupUva definitions
|
rwPDS_G3_Skin_GrpMatPipeID |
Grouped Skinning material rendering pipeline
- See also:
- G3_Skin
definitions
|
rwPDS_G3_Skin_GrpAtmPipeID |
Grouped Skinning atomic rendering pipeline
- See also:
- G3_Skin
definitions
|
rwPDS_G2_DarkMaps_GrpMatPipeID |
Grouped Dark Maps material rendering pipeline
- See also:
- G2_DarkMaps
definitions
|
rwPDS_G2_DarkMaps_GrpAtmPipeID |
Grouped Dark Maps atomic rendering pipeline
- See also:
- G2_DarkMaps
definitions
|
rwPDS_G2_DarkMaps_GrpSctPipeID |
Grouped Dark Maps world sector rendering pipeline
- See also:
- G2_DarkMaps
definitions
|
rwPDS_G3_Toon_GrpMatPipeID |
Grouped Toon Cell Shading material rendering pipeline
- See also:
- G3_Toon
definitions
|
rwPDS_G3_Toon_GrpAtmPipeID |
Grouped Toon Cell Shading atomic rendering pipeline
- See also:
- G3_Toon
definitions
|
rwPDS_G3_Toon_GrpSctPipeID |
Grouped Toon Cell Shading world sector rendering pipeline
- See also:
- G3_Toon
definitions
|
rwPDS_G3_SkinToon_GrpMatPipeID |
Grouped Skinning Toon Cell Shading material rendering pipeline
- See also:
- G3_SkinToon
definitions
|
rwPDS_G3_SkinToon_GrpAtmPipeID |
Grouped Skinning Toon Cell Shading atomic rendering pipeline
- See also:
- G3_SkinToon
definitions
|
rwPDS_G3_MatfxUV1_GrpMatPipeID |
Grouped single UV set material effects material rendering
pipeline
- See also:
- G3_Matfx
definitions
|
rwPDS_G3_MatfxUV2_GrpMatPipeID |
Grouped double UV set material effects material rendering
pipeline
- See also:
- G3_Matfx
definitions
|
rwPDS_G3_MatfxUV1_GrpAtmPipeID |
Grouped single UV set material effects atomic rendering
pipeline
- See also:
- G3_Matfx
definitions
|
rwPDS_G3_MatfxUV2_GrpAtmPipeID |
Grouped double UV set material effects atomic rendering
pipeline
- See also:
- G3_Matfx
definitions
|
rwPDS_G3_MatfxUV1_GrpSctPipeID |
Grouped single UV set material effects world sector rendering
pipeline
- See also:
- G3_Matfx
definitions
|
rwPDS_G3_MatfxUV2_GrpSctPipeID |
Grouped double UV set material effects world sector rendering
pipeline
- See also:
- G3_Matfx
definitions
|
rwPDS_G3_SkinfxUV1_GrpMatPipeID |
Grouped Skinning single UV set material effects material
rendering pipeline
- See also:
- G3_Skinfx
definitions
|
rwPDS_G3_SkinfxUV2_GrpMatPipeID |
Grouped Skinning double UV set material effects material
rendering pipeline
- See also:
- G3_Skinfx
definitions
|
rwPDS_G3_SkinfxUV1_GrpAtmPipeID |
Grouped Skinning single UV set material effects atomic
rendering pipeline
- See also:
- G3_Skinfx
definitions
|
rwPDS_G3_SkinfxUV2_GrpAtmPipeID |
Grouped Skinning double UV set material effects atomic
rendering pipeline
- See also:
- G3_Skinfx
definitions
|
rwPDS_G2_BPatch_GrpAtmPipeID |
Grouped Bezier Patch atomic rendering pipeline
- See also:
- G2_BPatch
definitions
|
rwPDS_G2_BPatch_GrpMatPipeID |
Grouped Bezier Patch material rendering pipeline
- See also:
- G2_BPatch
definitions
|
rwPDS_G2_SkinBPatch_GrpAtmPipeID |
Grouped Skinning Bezier Patch atomic rendering pipeline
- See also:
- G2_SkinBPatch
definitions
|
rwPDS_G2_SkinBPatch_GrpMatPipeID |
Grouped Skinning Bezier Patch material rendering pipeline
- See also:
- G2_SkinBPatch
definitions
|
rwPDS_G2_MatfxUV1BPatch_GrpMatPipeID |
Grouped single UV set Bezier Patch material rendering pipeline
- See also:
-
G2_MatfxBPatch definitions
|
rwPDS_G2_MatfxUV2BPatch_GrpMatPipeID |
Grouped double UV set Bezier Patch material rendering pipeline
- See also:
-
G2_MatfxBPatch definitions
|
rwPDS_G2_MatfxUV1BPatch_GrpAtmPipeID |
Grouped single UV set Bezier Patch atomic rendering pipeline
- See also:
-
G2_MatfxBPatch definitions
|
rwPDS_G2_MatfxUV2BPatch_GrpAtmPipeID |
Grouped double UV set Bezier Patch atomic rendering pipeline
- See also:
-
G2_MatfxBPatch definitions
|
rwPDS_G2_SkinfxUV1BPatch_GrpMatPipeID |
Grouped Skinning single UV set Bezier Patch material rendering
pipeline
- See also:
-
G2_SkinfxBPatch definitions
|
rwPDS_G2_SkinfxUV2BPatch_GrpMatPipeID |
Grouped Skinning double UV set Bezier Patch material rendering
pipeline
- See also:
-
G2_SkinfxBPatch definitions
|
rwPDS_G2_SkinfxUV1BPatch_GrpAtmPipeID |
Grouped Skinning single UV set Bezier Patch atomic rendering
pipeline
- See also:
-
G2_SkinfxBPatch definitions
|
rwPDS_G2_SkinfxUV2BPatch_GrpAtmPipeID |
Grouped Skinning double UV set Bezier Patch atomic rendering
pipeline
- See also:
-
G2_SkinfxBPatch definitions
|
rwPDS_VCL_Uva_MatPipeID |
Single pass texture coordinated (u,v) matrix transform
animation pipeline.
- See also:
- VCL_Uva
definitions
|
rwPDS_VCL_DupUva_MatPipeID |
Dual pass texture coordinated (u,v) matrix transform animation
pipeline.
- See also:
- VCL_DupUva
definitions
|
rwPDS_VCL_SkinUva_MatPipeID |
Single pass texture coordinated (u,v) matrix transform
animation skinning pipeline.
- See also:
- VCL_SkinUva
definitions
|
rwPDS_VCL_SkinDupUva_MatPipeID |
Dual pass texture coordinated (u,v) matrix transform animation
skinning pipeline.
- See also:
-
VCL_SkinDupUva definitions
|