Texture format for D3D8, GameCube and Xbox.
A version of the RenderWare Graphics libraries that performs error checking of parameters passed to API calls.
A DebugStation is a PlayStation 2 console that has been modified to play recordable CDs. This allows game developers to try out the game on a real console before it is sent off for duplication. The consumer consoles do not play recordable CDs, because this would allow people to pirate the game.
Degenerate triangles are the triangles inserted between the end of one tri-strip and the beginning of the next. RenderWare Graphics calculates the number of triangles and the number of triangles actually processed by the hardware.
To improve tri-stripping performance and reduce the number of degenerate triangles.
Degenerate triangles can be displayed using RenderWare Visualizer.
Delta Morphing is one stage more complicated than morphing. It animates between more than one morph target. For instance three morph targets might define the vertices of a tall thin box, a short flat box, and a frustum of a pyramid. Delta morphing adds different proportions of the value of each corresponding vertex, to produce a range of shapes between these morph targets. These shapes can be used to render a six-sided object that transforms itself between the shapes of the morph targets. Delta morphing is implemented in the RpDMorph plugin.
This is a RenderWare Graphics file format for exporting
animatable game models from a modeling package. Note that
.dff
files may contain either 2D or 3D assets,
depending on the tool that was used to create them.
rws
file format. However, it is
recommended that you export to .rws
files as this file
format may be removed in future releases.Media technology from Microsoft.
This is the RenderWare Graphics animation data file format for DMorph. It stores deltas, also called delta morph targets, which are applied to the geometry. They can overlap and morph any combination which gives great flexibility, especially when more then one morph target is used in the Morpher modifier.
rws
file format. However, it is
recommended that you export to .rws
files as this file
format may be removed in future releases.This is a variation on the rendering process in which part of or the whole scene is rendered a second time in a frame, using different states to that in the first pass. For example, a common technique is to specify a different texture in the second pass and use blending modes to specify the interaction between the second pass texture and what was rendered in the first pass. RenderWare Graphics may make use of dual-pass rendering to achieve the special effects provided by its plugins. For example, one use is to apply light and shade to surfaces as the plugin RpLtMap does.
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |