Address Control flag
Artificial Intelligence usually means the rules that the computer obeys to control how monsters, baddies, cars and so on, behave.
This is computer graphics terminology for the mixing of two colors. There are many ways in which the 'mix' can be performed. Most modern computer graphics chips support these operations in hardware.
Colors are usually represented using three numbers (RGB), for the contribution of red, green, and blue. Often a fourth value is used to say how transparent a color is (RGBA). This transparency value is called "alpha". A color with 50% alpha would apply half of its own color, and half of the color behind it. When colors with red, green, blue and alpha are written into computer memory, the area that stores the alpha values is called the "alpha channel". There will also be separate red, green and blue channels. Paint packages such as Adobe PhotoShop and PaintShop Pro allow alpha channels to be created.
This RenderWare Graphics file format contains only animation
data for a model. Usually associated with a .dff
file.
2d animations (see Maestro) or 3d
animations may be saved as .anm
files.
rws
file format. However, it is
recommended that you export to .rws
files as this file
format may be removed in future releases.Application Programming Interface refers to a set of named operations that a computer program can perform. RenderWare Graphics offers over 2,000 operations to control 3D graphics. Collectively these are called the RenderWare Graphics API. The API manual is included in the SDK.
The organization of hardware or software into separate easy-to-understand units.
An area light emits light from an area, like a fluorescent panel, the sky, or a lamp bulb in diffusing shade.
Models, textures, sounds and the other data that is put together to build a game's world are known as assets.
RenderWare Graphics exporters use Asset Templates to set options
for exporting an asset in a particular format. All templates are
stored in .rwt
files and can be edited using the
template editor or a standard text editor. The template editor can
be found in the RenderWare Advanced Settings dialogs in 3ds max and
Maya.
A renderable, possibly dynamic, object. An atomic connects a geometry to a frame.
The "at vector" is one of the vectors in a RenderWare Graphics matrix. It corresponds to the 'z' axis in a right-handed, xyz coordinate system.
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