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A
[Glossary]

Glossary entries beginning with A.

ADC

Address Control flag

Note:
This is a PlayStation 2 specific term.
See also:
RpADC Plugin Overview

AI

Artificial Intelligence usually means the rules that the computer obeys to control how monsters, baddies, cars and so on, behave.

Alpha Blending

This is computer graphics terminology for the mixing of two colors. There are many ways in which the 'mix' can be performed. Most modern computer graphics chips support these operations in hardware.

Alpha Channel

Colors are usually represented using three numbers (RGB), for the contribution of red, green, and blue. Often a fourth value is used to say how transparent a color is (RGBA). This transparency value is called "alpha". A color with 50% alpha would apply half of its own color, and half of the color behind it. When colors with red, green, blue and alpha are written into computer memory, the area that stores the alpha values is called the "alpha channel". There will also be separate red, green and blue channels. Paint packages such as Adobe PhotoShop and PaintShop Pro allow alpha channels to be created.

See also:
BMP Format , PNG Format , RAS Format , TIFF Format , Alpha Blending

ANM Format

This RenderWare Graphics file format contains only animation data for a model. Usually associated with a .dff file. 2d animations (see Maestro) or 3d animations may be saved as .anm files.

Note:
This file format is now considered legacy. The binary format of this file will continue to be supported, and RenderWare Graphics 3.5 will continue to read them. There is no need to re-export existing artwork to .rws file format. However, it is recommended that you export to .rws files as this file format may be removed in future releases.
See also:
DFF Format , Maestro , RWS Format

API

Application Programming Interface refers to a set of named operations that a computer program can perform. RenderWare Graphics offers over 2,000 operations to control 3D graphics. Collectively these are called the RenderWare Graphics API. The API manual is included in the SDK.

See also:
SDK

Architecture

The organization of hardware or software into separate easy-to-understand units.

Area Light

An area light emits light from an area, like a fluorescent panel, the sky, or a lamp bulb in diffusing shade.

See also:
Point Light

Assets

Models, textures, sounds and the other data that is put together to build a game's world are known as assets.

See also:
Asset Templates

Asset Templates

RenderWare Graphics exporters use Asset Templates to set options for exporting an asset in a particular format. All templates are stored in .rwt files and can be edited using the template editor or a standard text editor. The template editor can be found in the RenderWare Advanced Settings dialogs in 3ds max and Maya.

See also:
RWT Format , Assets , Project Templates , 3ds max , Maya

Atomic

A renderable, possibly dynamic, object. An atomic connects a geometry to a frame.

See also:
RpAtomic , RpGeometry

At Vector

The "at vector" is one of the vectors in a RenderWare Graphics matrix. It corresponds to the 'z' axis in a right-handed, xyz coordinate system.

See also:
Right Vector , Up Vector

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