Defines |
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#define | rwPDS_G2_SkinDupBPatch_CodeArraySize |
#define | rwPDS_G2_SkinDupBPatch_MatPipeRegister() |
Variables |
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void * | rwPDS_G2_SkinDupBPatch_VU1Transforms [rwPDS_G2_SkinDupBPatch_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_G2_SkinDupBPatch_VU1Code |
RwUInt64 | G2_SkinDupBPatchPER |
RpPDSSkyMatTemplate | rwPDS_G2_SkinDupBPatch_MatPipe |
Projection: Perspective correct projection Primitive: Quad patch Triangle patch Bi-cubic position refinement Bi-quadratic vertex color refinement Bi-linear vertex texture coordinates Lighting: Generic light buffer Unordered light types Ambient lights Directional lights Point lights Spot lights Soft spot lights Pre-light processing Clipping: Fast path rendering Patch fast culling Fog: All primitives support linear fog Rendering Effect: Alpha blended second pass Unique second set of texture coordinates Skinning: 4 weights per vertex skinning 64 bones matrices limit
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VU1 Code array size
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Material pipe register
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VU1 code array node elements
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Material pipeline template defines
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VU1 code template
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VU1 code array
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