Defines |
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#define | rwPDS_G3_DupUva_CodeArraySize |
#define | rwPDS_G3_DupUva_MatPipeRegister() |
Variables |
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void * | rwPDS_G3_DupUva_VU1Transforms [rwPDS_G3_DupUva_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_G3_DupUva_VU1Code |
RwUInt64 | G3_DupBFUvaISO |
RwUInt64 | G3_DupUvaPER |
RwUInt64 | G3_DupBFUvaPER |
RwUInt64 | G3_DupUvaISO |
RpPDSSkyMatTemplate | rwPDS_G3_DupUva_MatPipe |
Projection: Isometric projection Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Generic light buffer Unordered light types Ambient lights Directional lights Point lights Spot lights Soft spot lights Pre-light processing Clipping: Fast path rendering Triangle fast culling Triangle strip true clipping - batch aware clipper Triangle list true clipping - batch aware clipper Fog: All primitives support linear fog Face culling: Backface and frontface triangle list culling Backface and frontface triangle strip culling Rendering Effect: Alpha blended second pass Base texture coordinate transformation with the first matrix. Dual pass texture coordinate transformation with the second matrix. Morphing: Position and normal linear morphing
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VU1 Code array size
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Material pipe register
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VU1 code array node elements
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VU1 code array node elements
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VU1 code array node elements
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VU1 code array node elements
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Material pipeline template defines
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VU1 code template
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VU1 code array
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