Defines |
|
#define | rwPDS_G3_SkinEmb_CodeArraySize |
#define | rwPDS_G3_SkinEmb_MatPipeRegister() |
Variables |
|
void * | rwPDS_G3_SkinEmb_VU1Transforms [rwPDS_G3_SkinEmb_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_G3_SkinEmb_VU1Code |
RwUInt64 | G3_SkinEmbGenericISO |
RwUInt64 | G3_SkinEmbBFGenericISO |
RwUInt64 | G3_SkinEmbGenericPER |
RwUInt64 | G3_SkinEmbBFGenericPER |
RpPDSSkyMatTemplate | rwPDS_G3_SkinEmb_MatPipe |
Projection: Isometric projection Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Generic light buffer Unordered light types Ambient lights Directional lights Point lights Spot lights Soft spot lights Pre-light processing Clipping: Fast path rendering Triangle fast culling Triangle strip true clipping - batch aware clipper Triangle list true clipping - batch aware clipper Fog: All primitives support linear fog Face culling: Backface and frontface triangle list culling Backface and frontface triangle strip culling Rendering Effect: Alpha masked emboss bump mapping Morphing: Position and normal linear morphing Skinning: 4 weights per vertex skinning 64 bones matrices limit
|
VU1 Code array size
|
|
Material pipe register
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
Material pipeline template defines
|
|
VU1 code template
|
|
VU1 code array
|
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |