Defines |
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#define | rwPDS_G3_SkSptToon_MatPipeRegister() |
Variables |
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RpPDSSkyMatTemplate | rwPDS_G3_SkSptToon_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Clipping: Fast path rendering Triangle fast culling Rendering Effect: Toon shading Silhouette extrusion Morphing: Position and normal linear morphing Skinning: 4 weights per vertex skinning 256 bones matrices limit Atomic must be preprocessed with splitter
This skinning pipeline supports the full set of 256 bones by using the results of skin splitting. The skinned geometry must be pre-processed with the RtSkinSplit toolkit.
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Material pipe register
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Material pipeline template defines
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