Projection: Perspective correct projection
Primitive: Triangle strips
Triangle list
Lighting: Custom light buffer
Fixed lighting
1 Ambient light
4 Directional lights
Clipping: Fast path rendering
Triangle fast culling
Fog: All primitives support linear fog
Rendering Effect:
Alpha blended second pass
Base texture coordinate transformation with the first matrix.
Dual pass texture coordinate transformation with the second matrix.
This pipeline supports persistent lighting and uses a custom
lighting buffer. The lighting upload function RpPDS_G3x_A4D_LightingUpload
should be used to initialize the lighting buffer prior to pipeline
execution.