Projection: Perspective correct projection
Primitive: Triangle strips
Triangle list
Line list
Line strips
Lighting: Custom light buffer
Fixed lighting
1 Ambient light
1 Directional light
1 Ambient light
4 Directional lights
1 Ambient light
1 Point lights
No Pre-light processing
Clipping: Fast path rendering
Triangle fast culling
Line fast culling
Fog: All primitives support linear fog
Face culling: Backface and frontface triangle list culling
Backface and frontface triangle strip culling
Skinning: Per object dynamic skinner switching
Adaptive up to 4 weights per vertex skinning
Adaptive up to 3 weights per vertex skinning
Adaptive up to 2 weights per vertex skinning
1 weight per vertex skinning
64 bones matrices limit