Defines |
|
#define | rwPDS_G3x_SkinDupTeam_CodeArraySize |
#define | rwPDS_G3x_SkinDupTeam_MatPipeRegister() |
Variables |
|
void * | rwPDS_G3x_SkinDupTeam_VU1Transforms [rwPDS_G3x_SkinDupTeam_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_G3x_SkinDupTeam_VU1Code |
RwUInt64 | G3x_A4DSkinDupTeamPER |
RwUInt64 | G3x_APLSkinDupTeamPER |
RwUInt64 | G3x_ADLSkinDupTeamPER |
RpPDSSkyMatTemplate | rwPDS_G3x_SkinDupTeam_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Custom light buffer Fixed lighting 1 Ambient light 1 Directional light 1 Ambient light 4 Directional lights 1 Ambient light 1 Point lights Clipping: Fast path rendering Triangle fast culling Fog: All primitives support linear fog Rendering Effect: Alpha blended second pass Unique second set of texture coordinates Plane projected shadows: 1 to 4 projected shadows Skinning: Per object dynamic skinner switching Adaptive up to 4 weights per vertex skinning Adaptive up to 3 weights per vertex skinning Adaptive up to 2 weights per vertex skinning 1 weight per vertex skinning 32 bones matrices limit
|
VU1 Code array size
|
|
Material pipe register
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
Material pipeline template defines
|
|
VU1 code template
|
|
VU1 code array
|
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |