Defines |
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#define | rwPDS_G3x_SkinGemTeam_CodeArraySize |
#define | rwPDS_G3x_SkinGemTeam_MatPipeRegister() |
Variables |
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void * | rwPDS_G3x_SkinGemTeam_VU1Transforms [rwPDS_G3x_SkinGemTeam_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_G3x_SkinGemTeam_VU1Code |
RwUInt64 | G3x_ADLSkinGemTeamPER |
RwUInt64 | G3x_A4DSkinGemTeamPER |
RwUInt64 | G3x_APLSkinGemTeamPER |
RpPDSSkyMatTemplate | rwPDS_G3x_SkinGemTeam_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Custom light buffer Fixed lighting 1 Ambient light 1 Directional light 1 Ambient light 4 Directional lights 1 Ambient light 1 Point lights Clipping: Fast path rendering Triangle fast culling Fog: All primitives support linear fog Rendering Effect: Additive blended gloss environment map Normal dependent environment map Supports saturated environment map shininess coefficient Plane projected shadows: 1 to 4 projected shadows Skinning: Per object dynamic skinner switching Adaptive up to 4 weights per vertex skinning Adaptive up to 3 weights per vertex skinning Adaptive up to 2 weights per vertex skinning 1 weight per vertex skinning 32 bones matrices limit
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VU1 Code array size
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Material pipe register
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VU1 code array node elements
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VU1 code array node elements
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VU1 code array node elements
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Material pipeline template defines
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VU1 code template
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VU1 code array
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