Projection: Perspective correct projection
Primitive: Triangle strips
Triangle list
ADC pipeline to minimize included degenerates
Lighting: Custom light buffer
Fixed lighting
1 Ambient light
4 Directional lights
Clipping: Fast path rendering
Triangle fast culling
Fog: All primitives support linear fog
Rendering Effect:
Additive blended gloss environment map
Normal dependent environment map
Supports saturated environment map shininess coefficient
This pipeline supports persistent lighting and uses a custom
lighting buffer. The lighting upload function RpPDS_G3x_A4D_LightingUpload
should be used to initialize the lighting buffer prior to pipeline
execution.