Projection: Perspective correct projection
Primitive: Triangle strips
Triangle list
ADC pipeline to minimize included degenerates
Lighting: Custom light buffer
Fixed lighting
1 Ambient light
1 Directional light
Clipping: Fast path rendering
Triangle fast culling
Fog: All primitives support linear fog
Rendering Effect:
Alpha blended second pass
Unique second set of texture coordinates
This pipeline supports persistent lighting and uses a custom
lighting buffer. The lighting upload function RpPDS_G3x_ADL_LightingUpload
should be used to initialize the lighting buffer prior to pipeline
execution.