Defines |
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#define | rwPDS_G3xd_ADLUva_CodeArraySize |
#define | rwPDS_G3xd_ADLUva_MatPipeRegister() |
Variables |
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void * | rwPDS_G3xd_ADLUva_VU1Transforms [rwPDS_G3xd_ADLUva_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_G3xd_ADLUva_VU1Code |
RwUInt64 | G3xd_ADLUvaPER |
RpPDSSkyMatTemplate | rwPDS_G3xd_ADLUva_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Triangle list ADC pipeline to minimize included degenerates Lighting: Custom light buffer Fixed lighting 1 Ambient light 1 Directional light Clipping: Fast path rendering Triangle fast culling Fog: All primitives support linear fog Rendering Effect: Base texture coordinate transformation
This pipeline supports persistent lighting and uses a custom lighting buffer. The lighting upload function RpPDS_G3x_ADL_LightingUpload should be used to initialize the lighting buffer prior to pipeline execution.
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VU1 Code array size
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Material pipe register
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VU1 code array node elements
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Material pipeline template defines
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VU1 code template
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VU1 code array
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