Defines |
|
#define | rwPDS_VCL_ADLDot3_CodeArraySize |
#define | rwPDS_VCL_ADLDot3_MatPipeRegister() |
Variables |
|
void * | rwPDS_VCL_ADLDot3_VU1Transforms [rwPDS_VCL_ADLDot3_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_VCL_ADLDot3_VU1Code |
RwUInt64 | VCL_ADLDot3BFPER |
RwUInt64 | VCL_ADLDot3PER |
RpPDSSkyMatTemplate | rwPDS_VCL_ADLDot3_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Custom light buffer 1 Directional light Clipping: Triangle fast culling Rendering Effect: Directional light dot3 bump mapping rendering. This pipeline renders into the frame buffer: R = 64n_x(1 + l_x) G = 64n_y(1 + l_y) B = 64n_z(1 + l_z) A = 64(2 - n_x - n_y - n_z) where: n = (n_x, n_y, n_z) is the normal from the normal map. l = (l_x, l_y, l_z) is the light direction. The vclpipes example shows how to process the frame buffer data.
|
VU1 Code array size
|
|
Material pipe register
|
|
Material pipeline template defines
|
|
VU1 code template
|
|
VU1 code array
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |