Defines |
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#define | rwPDS_VCL_APLSkinSpec_CodeArraySize |
#define | rwPDS_VCL_APLSkinSpec_MatPipeRegister() |
Variables |
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void * | rwPDS_VCL_APLSkinSpec_VU1Transforms [rwPDS_VCL_APLSkinSpec_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_VCL_APLSkinSpec_VU1Code |
RwUInt64 | VCL_APLSkinSpecularPER |
RwUInt64 | VCL_APLSkinSpecularBFPER |
RpPDSSkyMatTemplate | rwPDS_VCL_APLSkinSpec_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Custom light buffer 1 Point light Clipping: Triangle fast culling Rendering Effect: Specular point light rendering. This pipeline renders the specular lighting contribution into the frame buffer alpha channel. The vclpipes example shows how to process the frame buffer data. Skinning: 4 weight per vertex skinning 64 bone matrix limit
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VU1 Code array size
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Material pipe register
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Material pipeline template defines
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VU1 code template
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VU1 code array
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VU1 code array node elements
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VU1 code array node elements
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