Defines |
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#define | rwPDS_VCL_Uva_CodeArraySize |
#define | rwPDS_VCL_Uva_MatPipeRegister() |
Variables |
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void * | rwPDS_VCL_Uva_VU1Transforms [rwPDS_VCL_Uva_CodeArraySize] |
RpPDSSkyVU1CodeTemplate | rwPDS_VCL_Uva_VU1Code |
RwUInt64 | VCL_UvaPER |
RpPDSSkyMatTemplate | rwPDS_VCL_Uva_MatPipe |
Projection: Perspective correct projection Primitive: Triangle strips Triangle list Lighting: Generic light buffer Unordered light types Ambient lights Directional lights Point lights Spot lights Soft spot lights Pre-light processing Clipping: Fast path rendering Triangle fast culling Fog: All primitives support linear fog Rendering Effect: Base texture coordinate transformation Morphing: Position and normal linear morphing
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VU1 Code array size
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Material pipe register
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Material pipeline template defines
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VU1 code template
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VU1 code array
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VU1 code array node elements
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