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RpWorldGetGenericSectorPipeline
returns the default generic world-sector object pipeline.
This pipeline is constructed from generic nodes which will run
on all platforms. The default world-sector object pipeline is
platform-specific (see RpWorldGetDefaultSectorPipeline).
Note that this function is used for debug purposes only and, for
efficiency, is available as a macro for final release versions of
an application.
The world plugin must be attached before using this
function.
- Returns:
- A pointer to the default generic world-sector object pipeline
on success, otherwise NULL
The default generic world-sector object pipeline:
WorldSectorInstance.csl
v
WorldSectorEnumerateLights.csl
v
MaterialScatter.csl
- See also:
- RpAtomicGetPipeline , RpAtomicSetPipeline , RpAtomicGetGenericPipeline
, RpAtomicGetDefaultPipeline ,
RpAtomicGetDefaultPipeline (platform-specific) , RpAtomicSetDefaultPipeline ,
RpMaterialGetPipeline , RpMaterialSetPipeline ,
RpMaterialSetDefaultPipeline ,
RpMaterialGetGenericPipeline
, RpMaterialGetDefaultPipeline ,
RpMaterialGetDefaultPipeline
(platform-specific) , RpWorldGetSectorPipeline ,
RpWorldSetSectorPipeline ,
RpWorldSectorGetPipeline ,
RpWorldSectorSetPipeline ,
RpWorldGetDefaultSectorPipeline ,
RpWorldGetDefaultSectorPipeline (platform-specific) , RpWorldSetDefaultSectorPipeline
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