Projection: Perspective correct projection Primitive: Triangle strips Lighting: Generic light buffer Unordered light types Ambient lights Directional lights Point lights Spot lights Soft spot lights Pre-light processing Clipping: Fast path rendering Triangle strip fast culling Triangle strip true clipping - batch aware clipper Fog: All primitives support linear fog Face culling: Backface and frontface triangle strip culling Rendering Effect: Dark maps light mapping Supporting: Texture transparency (alpha scissoring {1,0}) Translucency through material color alpha
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VU1 Code array size
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Grouped object pipe register |
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Grouped material pipe register |
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Grouped object pipe register |
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VU1 code array node elements
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VU1 code array node elements
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Object pipeline template defines
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Group object pipeline template defines
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Group material pipeline template defines
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Group object pipeline template defines
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Material pipeline template defines
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Object pipeline template defines
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VU1 code template
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VU1 code array
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