Projection: Isometric projection Perspective correct projection Primitive: Triangle strips Triangle list Line list Line strips Lighting: Generic light buffer Unordered light types Ambient lights Directional lights Point lights Spot lights Soft spot lights Pre-light processing Clipping: Fast path rendering Triangle fast culling Triangle strip true clipping - batch aware clipper Triangle list true clipping - batch aware clipper Line fast culling Line list true clipping Fog: All primitives support linear fog Face culling: Backface and frontface triangle list culling Backface and frontface triangle strip culling Morphing: Position and normal linear morphing
|
Object pipe register
|
|
VU1 Code array size
|
|
Grouped object pipe register |
|
Grouped material pipe register |
|
Grouped object pipe register |
|
Material pipe register
|
|
Object pipe register
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
VU1 code array node elements
|
|
Object pipeline template defines
|
|
Group object pipeline template defines
|
|
Group material pipeline template defines
|
|
Group object pipeline template defines
|
|
Material pipeline template defines
|
|
Object pipeline template defines
|
|
VU1 code template
|
|
VU1 code array
|
Converted from CHM to HTML with chm2web Pro 2.85 (unicode) |