Software Development Kit. Usually made up of an API, examples, demos, and documentation.
The conversion of a RenderWare Graphics object to a binary stream (or vice versa). Streaming is supported in RwStream.
User Guide Volume I Serialization chapter covers streaming in more detail.
The collection of files and functions that are used in RenderWare Graphics demos to provide multi-platform abstraction.
A geometry that is animated using a hierarchy of bones. Skinning is implemented in the RpSkin plugin.
The name for the PlayStation 2 version of RenderWare Graphics.
A slerp, or spherical linear interpolation, can be used for interpolating two rotations smoothly, without introducing shearing or other deformations in between. It is implemented using quaternions. For example, it can interpolate one hand of a clock between 12 o'clock and 6 o'clock, rotating to retain its shape, and passing through 1 o'clock to 5 o'clock.
The RtSlerp toolkit provides support for spherical linear interpolations rotating between two matrices.
RenderWare Graphics spline file format.
rws
file format. However, it is
recommended that you export to .rws
files as this file
format may be removed in future releases.In practice this word means that same as a "curve" or "curved line". Many methods are used to calculate curved lines with different characteristics for different purposes. The RpSpline plugin implements one type of spline.
To strafe is to move the camera or viewpoint sideways, without altering its direction of view. (This is distinct from panning where the camera's position is unaltered, but its direction of view changes.)
A RenderWare Graphics viewer that can be used to obtain simple, yet detailed, visualization of the contents of a RenderWare binary stream file, including the sizes of individual components and the hierarchical structure of the stream.
Stream Viewer can be used to view .bsp
,
.dff
and .rws
files.
Some games' screens contain smaller windows to display alternative views or other data. These rectangles within the display are called sub-rasters. This can be done by combining RwCamera and RwTexture, as the Camtex examples shows.
Shockwave Format. Converted .fla
files can be used
with RenderWare Graphics to create user interfaces, for example
menu systems.
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