For rendering purposes polygons can be classified as facing toward the camera, or facing away from it. Back face culling ignores polygons that face away from the camera.
A measure of the quantity of data that can be passed through a network connection. The same concept of the quantity of data transferred at speed is applied, by analogy, in computer graphics.
Barycentric refers to the center of gravity of a triangle.
Barymetric calculus is a method of treating geometry by defining a point as the center of gravity of certain points to which coefficients or weights are ascribed.
Pierre Bézier pioneered this mathematically calculated curved line for use in Peugeot motor car production in the 1960s. To over-simplify, it is a curve calculated from four points. It starts at the first and ends at the fourth, being drawn towards the second and third as it progresses. Extending the calculations into 3D produces the Bézier Patch - a 3D curved surface. Bézier Patches are supported in the RpPatch plugin and the RtBezPat toolkit.
To blit is to copy a large amount of memory from one location to another at high speed.
A quaternion and translation that can be applied to a part of a skin. Bones are sometimes called joints in other rendering systems.
RpSkin has different bone limit on each platform.
This stands for Bitmap, and is Microsoft Windows image format. It supports paletted, 24 bit RGB color and grayscale images but not alpha channels. RenderWare Graphics reads and writes these files through the RtBMP toolkit.
This is a RenderWare Graphics file format for exporting static game models from a modeling package. More formally, it is a form of KD-tree, see KD Tree.
rws
file format. However, it is
recommended that you export to .rws
files as this file
format may be removed in future releases.Binary Space Partitioning - a way of sub-dividing space where an initial volume and its contents is divided into two, each of these parts is then divided again and again until sufficiently small, or it has reached a pre-defined maximum depth in its BSP tree.
Binary Space Partitioning Tree - the encoding of the information resulting from Binary Space Partitioning. Hints for positioning binary space partitions can be added to worlds in the 3ds max and Maya exports, from release 3.4.
Bump maps contain a height value used in an embossing effect to simulate a bumped surface.
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